Firefly Studios

Stronghold Warlords

By in Stronghold Warlords Comments Off on New Samurai and Imperial Troops

New Samurai and Imperial Troops

This new entry in our ‘Soldiers of Warlords‘ series finally takes us to feudal Japan as we reveal the first Japanese troop type coming to Stronghold: Warlords. With the ability to charge down enemy units foolish enough to stand in their way and eliminate high profile targets like enemy Lords, the Samurai makes for a unique addition to your medieval army. True to their historical roots and long history in games, we’ve done justice to these disciplined feudal fighters with an interesting set of attributes and powerful unit ability.

We also return once more to ancient China with the reveal of two additional Imperial troop types, namely the mace-wielding Guardsman and almost unstoppable Imperial Warrior. Expensive to recruit and powerful once mastered, these Imperial troops will make a serious dent in any enemy siege force. With the Guardsman’s ability to deal area damage when he swings his Heavy Mace and the high damage output of the thickly armoured Warrior, we expect Imperial troops to feature in the later stages of the single player campaign and online multiplayer. Continue reading

By in Stronghold Warlords Comments Off on 100 Facts About Stronghold: Warlords

100 Facts About Stronghold: Warlords

Now that Stronghold: Warlords is deep into development and approaching launch later this year, we thought it would be a great time to reveal 100 small but interesting facts about our upcoming castle sim. Taking the form of a new rapid-fire Q&A, today Firefly’s community team answers as many Stronghold fan questions as possible in under 20 minutes!

Tackling these 100 questions are Natasha and Nick, who take them all on in quickfire fashion. Covering everything from core mechanics and design to a possible beta version and even the game’s final price, we attempt to provide as much information as possible at this stage in development. While we can’t answer every question for a variety of reasons, be they design, technical or otherwise, we can be open and transparent about the development process about each new title. So if your request or question wasn’t answered today rest assured it will be in later videos or even future entries in the Stronghold series. Continue reading

By in Stronghold Warlords Comments Off on Production Update

Production Update

In today’s video Firefly Studios developers Matt and Paul walk us through the last three months of production, covering everything from campaigns to code. These two senior members of the team were kind enough to take some time out of their day to reflect on recent builds, design decisions and advances toward release. This is followed up by a lengthy FAQ featuring the ten of the most commonly asked community questions covering a possible beta demo, graphical improvements, easter eggs and more!

Continue reading

By in Firefly News, Romans: Age of Caesar, Stronghold Warlords Comments Off on Coronavirus (COVID-19) Statement

Coronavirus (COVID-19) Statement

You might be wondering what’s happening at Firefly Studios during the COVID-19 outbreak and if it has affected us in any way. Rest assured that we are all well and still working on our main projects: Stronghold: Warlords and Romans: Age of Caesar

However, following government advice, we have now switched to working remotely. Will this impact our work or the content that we deliver? We hope not. We are working with our team to make sure everyone has access to everything they need to work effectively, but please bear in mind that there may be some interruptions or delays in online content as we settle into this new routine. Most importantly we do not expect this change to affect any game releases and everything is still on track as planned.

Our marketing and community team will continue to work hard to bring you as much Stronghold content as you can handle, so look after yourselves, each other and don’t forget to wash your hands.

By in Stronghold Warlords Comments Off on Military Campaign Demo

Military Campaign Demo

We’re back with more raw gameplay of Stronghold: Warlords, our upcoming RTS castle sim! Today’s video showcases of our first full mission taken from the Chinese portion of our main single-player campaign, featuring legendary figure Qin Shi Huang and infamous rebel warlord Lao Ai. This demo is intended as a vertical slice of the full game at its current stage of development. It includes some of our more recent additions including new units, siege weapons and warlord mechanics, in addition to an expanded castle economy.

So sit back and relax as Lao Ai’s fort is decimated by player-controlled warlord attacks, Hwachas, Fire Oxen, classic Catapults and more in a devastating display of gunpowder-fuelled destruction! Combining our first ever use of gunpowder in the Stronghold series with some incredible historic weaponry and the new warlords system, this new demo should give you a flavour of things to come. The demo also features new production chains and economy mechanics unique to Vietnam, China, Mongolia and Japan and firsts for the Stronghold series as a whole. Adding a fresh layer of resource and management gameplay has been a core goal since the start of development.

By in Stronghold Warlords Comments Off on Economic Campaign Reveal

Economic Campaign Reveal

It gives us great pleasure to reveal that our upcoming ‘castle sim’ Stronghold: Warlords will include a bonus economic campaign! Available at launch and featuring Warlord’s very own version of the Scribe, this six mission campaign will feature feudal events, weather and unique objectives.

Stronghold: Warlords will feature several single player game modes, with the main story split between our combat-heavy military campaign and the more city-builder focused bonus campaign. The full four-part historical military campaign will be set across ancient Vietnam, China, Japan and Mongolia, with players balancing between castle besieging and economic gameplay to succeed over 24 missions.

Alongside this there will be a new ‘Path of Peace’ bonus campaign centred around castle building, resource gathering and reacting to feudal events. With the ability to boost or crush a player’s popularity, events will change fortunes with the coming of monsoon rains, lightning storms, bandit attacks, wildfires, festivals, typhoons and more! Continue reading

By in Stronghold Warlords Comments Off on The Siege Weapons of Warlords

The Siege Weapons of Warlords

The Stronghold series has a long history with siege weapons. From almost 20 years ago when players were deploying their first Trebuchets in Stronghold 1 to now, as our fans discover the rampaging Fire Ox in Stronghold: Warlords. So assemble your Laddermen and load up your Catapults as Nick brings you our first episode in this brand new YouTube exclusive series: ‘The Siege Engines of Stronghold: Warlords’.

In today’s episode we kick things off with a mixture of classic fan favourite castle conquerors and brand new tower topplers. We dive in with the chaotic Fire Ox, humble Laddermen, trusty Mantlet and classic Catapult. You’ll see how we’ve improved on these siege weapons from previous Stronghold titles, as well as the new roles they will play in overthrowing enemy fortresses in our upcoming Far Eastern instalment. As Nick announces in the video, this is merely the first of several episodes in our new Siege Engines mini series here on YouTube. So make sure you’re subscribed for future instalments covering the revered Trebuchet and much more!

By in Stronghold Warlords Comments Off on Warlords Composer Revealed!

Warlords Composer Revealed!

Nearly in its 20th year, the Stronghold series has a few consistent staples we wouldn’t dream of changing. One of these is a history of memorable songs and full soundtracks composed by Robert L. Euvino!

From fan favourite hits like ‘Castle Jam’ in Stronghold 1 to soulful desert ballads such as ‘Breathe’ from Stronghold Crusader 2, music has been a highlight of every Stronghold game to date. Fans have grown accustomed to besieging set to had hard hitting orchestral clashes and castle building to the tune of peaceful lutes and idyllic violins, so we’re pleased to announce that Stronghold: Warlords will once again deliver. The game will feature an all-new soundtrack and return to the modular ‘Oud’ musical system from the original Stronghold Crusader, providing a more seamless musical experience during gameplay. Continue reading

By in Romans: Age of Caesar, Stronghold Kingdoms, Stronghold Warlords Comments Off on Firefly Studios in 2020

Firefly Studios in 2020

As is now a yearly YouTube tradition, Firefly Studios starts the year by looking at the months of productive game dev ahead for our two upcoming games: Stronghold: Warlords and Romans: Age of Caesar! So join Nick as he takes you through all the exciting plans we have for both our East Asian castle sim and Roman co-op city builder in 2020.

After a packed 2019 Stronghold: Warlords is on track to be one of the best Strongholds yet. Armed with the classic RTS-sim gameplay of its predecessors, the core Stronghold dev team has spent the last few months implementing brand new mechanics, upping the ante with animations and of course making sure besieging feels as satisfying as ever. Now that we have our first foot planted firmly in this new decade we plan to move forward, squashing bugs and adding new features with video deep dives to accompany each major update.

While granaries are set alight from gunpowder experiments and Mongols harass local farmers, half way across the world in a small south London studio Rome is of course also being rebuilt! The other half of Firefly Studios is also waist high in game dev, with Romans: Age of Caesar in development as the first ever online cooperative city builder! With our second alpha now well under way, with more major updates coming soon, we are nearly ready to showcase our first ever gameplay trailer! So make sure you’ve hit that subscribe button with notifications on to be the first to see it.