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Stronghold Warlords

By in Stronghold Warlords Comments Off on Yoritomo AI Update

Yoritomo AI Update

We have just released our new v1.9 update for Stronghold: Warlords, which includes the Minamoto no Yoritomo AI opponent, extra achievements, new maps and an increased total troop limit in offline skirmish mode of up to 1,000 units!

This free update has been released alongside the launch of our Rise of the Shogun Campaign DLC, which adds six missions and two warlords to the Stronghold: Warlords base game. Both the update and DLC are now available on Steam and GOG, with a 10% launch week discount for Rise of the Shogun.

By in Stronghold Warlords Comments Off on Autumn & Winter Roadmap

Autumn & Winter Roadmap

It’s finally here! Our Autumn and Winter content roadmap for Stronghold: Warlords has been revealed and with it new AI lords, maps, fixes, optimisations, skirmish trail missions and warlords. As with our previous two content roadmaps, today’s reveal shows the updates you can look forward to in the coming months and the general order in which you can expect them. That is of course with the news that we’ll be turning our eye to the future of Stronghold, after our final Warlords update has been released. Continue reading

By in Stronghold Warlords Comments Off on Warlords’ Halloween Update!

Warlords’ Halloween Update!

Complete a new time-limited Halloween survival mission! Available until November 2nd 2021, players must defend their castle from increasingly difficult waves of mythical AI invasion. After this date the mission will disappear… However both the Jiangshi and Terracotta Warriors will remain available as selectable AI Invasions in Free Build mode, making them permanent additions to the Stronghold: Warlords base game.

Inspired by tales from the crypt, Chinese folklore and history, our new Halloween update is now live! Erect your defences and prepare for a supernatural slaughter, as you brave our terrifying new mission and fresh enemy units in the form of the Jiangshi and Terracotta Warrior. Customise your castle and ready your army for magic and malice unseen since the days of Stronghold Legends! Warlords now features a time limited challenge in the form of our new survival mission featuring new enemy units, with these horrors permanently added to the game’s Free Build mode as spooky AI invasions. Continue reading

By in Stronghold Warlords Comments Off on New Skirmish Trail Update

New Skirmish Trail Update

We have just released Stronghold: Warlords version 1.7! Out now on Steam and GOG, our second Skirmish Trail Update introduces 15 additional Skirmish Trail missions, a new unit on the form of the fiery Thunderbomb Thrower, the powerful Wolf Warlord and three multiplayer map remakes inspired by your comments and the original Stronghold: Crusader.

Our second skirmish trail was designed with player feedback in mind. We have increased the challenge and total mission count, while still providing multiple difficulty settings and of course the legendary chicken, which combined should allow all players to see it through. These new Trail missions feature all added Stronghold: Warlords content to date, including 2 new AI opponents, new warlords, units and maps. We hope you enjoy the new trail and let us know what you think, either in the comments below or on Discord, to help inform the design of future skirmish content.

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By in Stronghold Warlords Comments Off on Kublai Khan Update

Kublai Khan Update

We have just released our new v1.6 content update for Stronghold: Warlords, which includes a new AI opponent in Kublai Khan, three fresh maps to battle across, new Mongolian voice lines and achievements. This free update has been released alongside the launch of our Mongol Empire Campaign DLC, now available on Steam and GOG with a 10% launch week discount.

By in Firefly News, Romans: Age of Caesar, Stronghold Warlords Comments Off on Stronghold Show #3

Stronghold Show #3

We’re back once again with another instalment of the Stronghold Show, your one-stop shop for everything Stronghold and Firefly Studios related. With updates straight from the developers on Stronghold: Warlords, Romans: Age of Caesar and secret future projects.

This month we dive into one of the best Stronghold community videos we’ve ever seen, featuring the often forgotten child of the Stronghold series: Stronghold Legends. As a chaser we turn to the ever growing Stronghold: Warlords Steam Workshop community for a truly draconic work of art. Finishing we have Zade, one of our favourite gaming content creators and a welcome supporter of the Stronghold: Warlords development process.

By in Stronghold Warlords Comments Off on New Roadmap & Update

New Roadmap & Update

Today we release our latest update for Stronghold: Warlords, alongside the reveal of our next content roadmap of updates covering the summer and autumn period! Now available on Steam and GOG, version 1.5 introduces a host of bug fixes and general improvements requested by players, while the reveal of our Summer/Autumn roadmap details our plans over the next few months.

Having now completed our Spring/Summer content roadmap, which added many requested features and improvements to the core Warlords experience, it’s time to move onto our second phase of post-launch development. Our first content roadmap addressed feedback received at launch, which was tracked and discussed internally before its reveal. This included frequent requests for new AI opponents, but also changes to AI behaviour and other fixes and improvements that were obvious low hanging fruit in the early days post launch. We built on this soon after with features planned long before launch that we knew would be popular, such as the addition of Free Build AI Invasions, our first Skirmish Trail, new warlords, the Samurai Lancer unit and more. Continue reading

By in Stronghold Warlords Comments Off on Skirmish Trail Update!

Skirmish Trail Update!

We have just released version 1.4 of Stronghold: Warlords, available now on Steam and GOG! The Skirmish Trail Update introduces the game’s first ‘skirmish trail’, a series of challenging missions with unique conditions to overcome and achieve victory. Other features added in the update include a new mounted soldier, two additional AI warlords, the return of a popular building for healing units and two extra multiplayer maps.

A classic mode introduced in the original Stronghold: Crusader, skirmish trails invite experienced players to display their mastery over Stronghold’s economic gameplay and RTS combat. Each trail mission pits player lords against a unique combination of AI opponents, recruitable warlords, resources, starting goods and teammates across a combination of new and existing maps. Choosing between ‘Standard’ and ‘Challenging’ difficulties, the classic ‘Chicken’ feature can also be used to skip missions players find too difficult. Continue reading

By in Firefly News, Romans: Age of Caesar, Stronghold Warlords Comments Off on The Stronghold Show

The Stronghold Show

Today we unveil our brand new Stronghold community series, The Stronghold Show! This project is a quest to reconnect with our older titles and the players who loves them now that Stronghold: Warlords has been released on Steam and GOG. We’ll be covering everything you need to know about the Stronghold series, including all the wonderful community and creator content that supports it. So if you wanted a one-stop show for all the latest castle sim news… This is it!

For now we’re hoping to produce one episode per month, keeping fans well informed about everything surrounding both the Stronghold series and our non-Stronghold titles. So whether you’re looking for a new map in Stronghold 2: Steam Edition or the finest tactics from top strategy gamers, make sure you stay tuned for future episodes.

By in Stronghold Warlords Comments Off on New DLC & Update (v1.3)

New DLC & Update (v1.3)

Happy update day! Today we release version 1.3 of Stronghold: Warlords, along with the launch of our first DLC campaign for the game ‘The Art of War‘. Available now on Steam and GOG, The Art of War Campaign adds six missions to the base game, along with two brand new warlords and achievements to earn.

Beginning in the ashes of the Western Zhou dynasty and culminating in the Battle of Boju, The Art of War Campaign is designed for series veterans and skilled warlords alike. The six new missions feature fresh challenge and historical conflict, with players experiencing several years from Sun Tzu’s legendary exploits, new tactical scenarios and strongholds. Face new challenges as Sun Tzu’s story progresses with new maps, gameplay and the addition of two brand new warlords.

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