Firefly Studios

Month: July 2020

By in Stronghold Warlords Comments Off on New Warlords Gameplay

New Warlords Gameplay

Today we’re showing half an hour of brand new Mongolian campaign gameplay footage! Featuring developer commentary from Stronghold: Warlords Lead Programmer Tony DeLibero, this new video features hitherto unrevealed units, warlords and castle structures. A snapshot of the later stages of Warlords’ Mongolian campaign segment, today’s campaign preview takes players to 1227 AD as the great Khan moves to crush rebelling Xia forces. Surrounded on all fronts by hostile warlords and a well-protected enemy lord, players must first rush to bring each warlord under their command, before launching an all out siege on the enemy. Attacking immediately would be foolish, however with enough warlords pledging their gold, resources and troops, players can amass an army powerful enough to take down the enemy stronghold. Continue reading

By in Stronghold Warlords Comments Off on New Campaign Gameplay

New Campaign Gameplay

We’ve just released new single player gameplay footage for Stronghold: Warlords, the latest RTS ‘castle sim’ from Firefly Studios. Taken from the Chinese portion of the game’s 31 mission campaign, the ‘Armies of Yan’ occurs toward the end of the Warring States period in 226 BC. Over the course of 40 minutes of uninterrupted gameplay, Senior Programmer Matt Smith walks us through the latest additions to the castle building RTS series. Showcasing new units like the Fire Lancer, the titular warlords mechanic and castle sieges, this video is the first in a new series providing an early look at the game’s main single player game mode.

As Warlords approaches launch new campaign previews will be released on our YouTube to tease game features and improvements, but also to collect feedback from players. With particular attention to community requests, new Warlord abilities and of course ‘wuselfaktor’, we’ve been paying close attention to player suggestions since the game’s E3 reveal. For over a year now our designers and devs have been processing feedback on the game’s visuals, sound effects and most recently gameplay using our Steam Game Fest demo.

Castle builders will be able to journey from ancient China and Vietnam to feudal Japan and the Mongol Empire when Stronghold: Warlords launches on Steam later this year.

By in Firefly News Comments Off on Stronghold Sessions

Stronghold Sessions

This week we return to our community series ‘Stronghold Sessions’ to hear directly from Senior Programmer Matt Smith on the inner coded workings of the upcoming Stronghold: Warlords. Matt has been one of the key developers here at Firefly Studios for the last few years, working on everything from Stronghold Crusader 2 to Stronghold Kingdoms. So today you can sit back and relax as he takes you through what it’s like to be working on the systems and mechanics of our historical RTS series.

Our Stronghold Session interviews are intended to bring the fans and developers of the ‘castle sim’ series closer together, by giving you an extended look at who does what for the series and how they do it! We have extra episodes covering Production, Marketing, Programming, Design and 2D Art, so make sure you check out our YouTube channel for more.

By in Stronghold Warlords Comments Off on Castle Defences

Castle Defences

Today in a new Feature Spotlight we unveil 10 minutes of fresh gameplay for Stronghold: Warlords, revealing six siege defences available in the game at launch on September 29th. Living up to the series’ legacy as a ‘castle sim’, today’s reveal has everything from caged tigers to gunpowder traps and front line barricades. To defend against the many troop types and siege weapons in Stronghold: Warlords, players will be able to customise their walls with traps and bolster their outer defences. From classic Stronghold staples to new gunpowder-fuelled defensive traps unique to this new entry, Stronghold: Warlords will give players plenty of options for dealing with siege force of all shapes and sizes. Continue reading