Firefly Studios

Month: October 2018

By in Stronghold Kingdoms Comments Off on Tournaments Now Live

Tournaments Now Live

We are happy to announce that Stronghold Kingdom’s long-awaited Tournaments Update is now live across all game worlds! Following up on last month’s community-driven update, we’ve been building the new ‘Tourney’ system for some time now. It therefore gives us here at Firefly Studios great pleasure to finally launch the feature with our first ever tournament: ‘Canine Control’!

As Nick demonstrates in our latest video Tourneys are time-limited contests in which players compete across all game worlds to complete various PvE activities in search of glory and in-game loot. These activities cover pretty much all aspects of the game, making each facet of Stronghold Kingdoms even more rewarding. This new update is designed to combine the short-term dedication of quests with the world-wide competition of the popular Domination Worlds.

By in Stronghold 2, Stronghold Crusader 2, Stronghold Legends Comments Off on Stronghold Halloween Update

Stronghold Halloween Update

Rest in peace Nick… Today our Marketing Manager sacrifices himself to bring you Halloween updates for three separate Stronghold games! Celebrating this most unhallowed time of year your peasants have been cursed in Stronghold Crusader 2, Stronghold Legends and Stronghold 2. In Crusader 2 they have been reduced to little more than dust and bones until All Hallows’ Eve, these lifeless subjects wandering decrepit castles in a dire state of disrepair. Tomb stones, rotting pumpkins, cobwebs and more adorn once magnificent castle structures, along with corrupt colours and unholy flames in the workshops of your medieval minions.

The return of the Stronghold Halloween Update and corruption of Sir William also means the curse once again falls on Stronghold 2 and Stronghold Legends! Terrify your workers with horrifically impractical and yet somehow perfectly balanced pumpkin-head peasants or purge them from your castle with green wildfire. Keep them working to fight back against the curse or cower and wait for the horror to pass after Halloween has ended. Continue reading

By in Stronghold Kingdoms Comments Off on Stronghold Kingdoms: Tournaments

Stronghold Kingdoms: Tournaments

The more eagle-eyed Stronghold Kingdoms players may have noticed a new golden laurel wreath icon in the game… We are excited to reveal this is for our new ‘Tourney’ system! This new gameplay update will allow players to compete in a series of medieval tournaments for special prizes and bragging rights on all-new leaderboards. Starting with the first tourney scheduled for 3pm GMT on October 31st, players will regularly compete in a wide range of contests changing as often as every few weeks.

Medieval ‘Tourneys’ will soon take place across all game worlds as limited-time events, with various PvE challenges designed to test players’ mastery over different areas of the game. New leaderboards and tiers also offer those at different skill levels unique challenges and loot based on their rank. Tournament objectives will eventually cover all areas of Stronghold Kingdoms gameplay including economy, trade, military, exploration and religion.

To find out more about the Tournaments update please visit the new ‘Tourney’ page on the official Stronghold Kingdoms Wiki.

By in Firefly News, Stronghold Warlords Comments Off on Stronghold Next – Mega Q&A (Part 4)

Stronghold Next – Mega Q&A (Part 4)

The Stronghold Next community Q&A series is back! In our fourth episode we answer a further 20 questions, all without spoiling the upcoming gameplay reveal planned for early 2019. While this won’t be our final Stronghold Next video of the year, it is currently our last planned Q&A. That said if we receive enough questions in the comments section we might just be convinced to do a bonus round!

This week we respond to your fan questions about the simulation and economic aspects of our new Stronghold game. How much micromanagement will you be doing? What can you expect in terms of difficulty for new and veteran players? Will Free Build feature AI invasions? Will the beloved Bessy return!? We cover all this and more including our plans to demo the game and how we’ll be updating you on development in 2019 and beyond.

We hope you enjoyed our fourth round of Stronghold Next community questions and look forward to a full development update on Stronghold Next before the end of the year!

By in Firefly News, Stronghold Warlords Comments Off on Stronghold Next – Mega Q&A (Part 3)

Stronghold Next – Mega Q&A (Part 3)

This week our massive Stronghold Next community Q&A series returns! Nick once again sits down to discuss your most pressing questions about our new Stronghold game as we look forward to revealing the new setting in early 2019. Once again we are spreading 40 community questions over the course of the next two weeks, with another Stronghold Next video on its way next Thursday and more news coming between now and the gameplay reveal.

This week the topics of discussion center on Stronghold Next’s story campaign and various game modes, allowing us to reveal our plans for historical authenticity and overall single player design. Questions on sim modes, tournaments and co-op are all answered, with loads of new info and some discussion of what truly makes a Stronghold game. We even touch on subjects like Sir William’s baby, The Wolf’s demise and Nick’s uncanny resemblance to Ramsey Bolton…

By in Firefly News Comments Off on Inspirations Behind Stronghold – Castles

Inspirations Behind Stronghold – Castles

This week we’re back with another episode of the ‘Inspirations Behind Stronghold‘, delving into the medieval history behind some of the world’s most famous castles and how they inspired the Stronghold series. We travel from Scotland to Spain visiting commanding keeps and majestic castles as we go, showing how the likes of the Tower of London and Wartburg were translated to our final in-game challenges. Then we dive into Stronghold 2: Steam Edition to see exactly how these real world fortresses helped inform our own designs and intricate A.I defenses.