Firefly Studios

Month: June 2020

By in Firefly News Comments Off on Stronghold Sessions

Stronghold Sessions

Stronghold: Warlords once again takes a break as we return to the Stronghold Sessions. In this episode Marketing Director and video regular Nick Tannahill explains what it takes to steer the marketing ship on a series like Stronghold. From the re-branding of Stronghold as an MMO experience with Stronghold: Kingdoms, to approaching an entirely different area of history with Stronghold: Warlords.

The Stronghold Sessions are intended to bring the fans and developers closer together. By giving you an extended look at who does what for the Stronghold series and how they do it. We have more episodes covering Production, Programming, Design and 2D Art so make sure you check out our YouTube channel for more!

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Extended Gameplay (Free Build)

We have just released nearly an hour of fresh Stronghold: Warlords gameplay in the form of a full Free Build scenario play-though! Once again spotlighting our unique ‘Free Build’ sandbox mode, revealed last week as part of The Escapist Indie Showcase, here players are asked to construct their dream stronghold. Once built they can test their creation against increasingly challenging infantry invasions, siege weapons, difficulty settings and medieval ‘events’.

Watch as Aaron takes us through the basics of Free Build, how this classic mode will interact with the new Warlords system and even more Warlords gameplay fundamentals. Designed as a special game mode within Stronghold: Warlords, Free Build is essentially as difficult as you make it. Players who simply want to build to their hearts content are free to do so, while those who wish to create the tightest and most strategically sound citadel can test their theories with wave upon wave of AI invasions. Currently playable as part of the Steam Game Festival, Stronghold: Warlords was recently announced for release on Steam on September 29th. The game will launch with a full single-play campaign, bonus economic campaign, free build, custom skirmish mode and mutliplayer modes.

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Free Build Trailer

We are pleased to announce that Stronghold: Warlords will include the series’ classic ‘Free Build’ game mode, allowing players to put their stronghold to the test with AI invasions. In Free Build players design a castle with near unlimited resources, customise its defences and finally launch wave after wave of invasions, putting their creation to the test. Free Build is designed to be played in many different ways. A selection of large open maps to choose from, each with picturesque scenery and monuments, will allow players the option to simply build to their heart’s content if they desire. As in the main campaign, skirmish mode and multiplayer the titular Warlords mechanic can also be used to help build their dream citadel, sending key resources and providing buffs to their castle economy.

Invasions will come with a host of options, including a selection of unique siege armies to throw at your castle walls. Test your mettle against everything from squads of tribesmen and stealthy ninja to battalions of cavalry and armoured legions with powerful siege weapons. The challenge can be further modified with invasion difficulty settings and the ability to add random events such as peasant revolts, moth infestations and deadly roaming tigers. Players will also be able to create custom Free Build maps, adding their own events, invasions and warlords to capture.

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Release Date Reveal

We’re proud to announce that Stronghold: Warlords, the latest entry in our ‘castle sim’ series, will be released worldwide on September 29th 2020!

Set to launch almost two decades since development started on the original Stronghold, the date and new co-op mode were revealed exclusively as part of IGN’s Summer of Gaming event in a new multiplayer trailer. At launch Warlords will include full multiplayer functionality, support for AI opponents and a unique co-op mode allowing two players to work together building, defending and besieging from the same castle. Multiplayer will include the ability to play in teams with friends and against the AI, but also the option to control a single castle cooperatively. Players in co-op can choose to handle the economy from the start or build up an army and focus on their military. During a siege one player could control defensive units like Fire Lancers and Archers, while the other triggers castle traps and puts out the inevitable fires! Continue reading