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By in Firefly News, Stronghold HD Comments Off on Lore of Stronghold #3

Lore of Stronghold #3

Our latest ‘Lore of Stronghold‘ video series covers the characters and history of Stronghold, as well as the core building blocks of our central story. Delving deep into the annals of Firefly’s design and writing, shaping the narrative of our castle sim series over the years, this lore series intends to provide fans with two things: First a cinematic summary for players who have never played a Stronghold title in their life and second hidden details, for those of you looking to start your umpteenth playthrough!

This week we turn to Duc Truffe, who came to be known as The Pig. A brutish, cruel man with a tragic past, in today’s video we learn about his journey from the gutter to Dukedom, cracking skulls and breaking bones along the way. In addition if you haven’t caught our previous episodes in this series, then be sure to check out lore behind The Rat and fan favourite The Snake.

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Lore of Stronghold #2

Our ‘Lore of Stronghold‘ video series covers both the characters and history of Stronghold, the building blocks of our core story. Delving deep into the annals of Firefly’s design and writing, which have over the years shaped the narrative of our castle sim series, this lore series intends to provide fans with two things. First a cinematic summary for players who have never played a Stronghold title in their life and second a few hidden details, for those of you looking to start your umpteenth playthrough!

Today we look at Duc Beauregard, otherwise known as The Snake, studying his place in the world of Stronghold and impact events in Stronghold 1. Discover how this conniving two-faced coward, hiding behind a literal wall of of gems, jewels and gold, had a decisive role to play in the uprising of The Boy and his eventual defeat of The Wolf.

By in Firefly News Comments Off on A New Stronghold!

A New Stronghold!

It’s a new year here at Firefly Studios and with it comes fresh releases, projects and updates! We’re kicking off our post-Warlords content here on YouTube with some pretty big news and although we’re light on details for now you can expect much, much more in the coming months (and years) as we dive into our exciting plans for the Stronghold series, Romans: Age of Caesar and more. What plans you ask? Well you’ll just have to carve out seven and a half minutes to watch our ‘Firefly in 2022’ update in full, as we speak as candidly as we can about the future of the Stronghold series and Romans: Age of Caesar, which will be expanding it’s empire onto Steam and mobile platforms this year. Continue reading

By in Firefly News, Stronghold HD Comments Off on Lore of Stronghold #1

Lore of Stronghold #1

The Lore of Stronghold video series will cover the history, stories and characters that make up the Stronghold world. Delving deep into the annals of design and writing which shape the narrative of our games. Intending to give both a cinematic summary for players who have never played a Stronghold title, while also unveiling hidden details for players who are looking to start their umpteenth playthrough!

By in Firefly News Comments Off on Firefly Devs React 2

Firefly Devs React 2

Today we continue our ‘Devs React‘ series with a second reaction-filled episode! This time our veteran Lead Designer Simon Bradbury looks back, using gameplay from the final mission of Stronghold HD to reflect on his history in game dev and how gamers play our titles today. We then examine a few more strategy classics – modern or otherwise – comparing titles in the strategy scene from some of the biggest studios around.

So join us as we delve into the science fiction world of Blizzard’s StarCraft 2, Relic’s recent continuation of a fan favourite franchise in Age of Empires 4 and the bespoke gameplay experience of Total War Medieval. All of which have inspired both Firefly itself and the strategy scene as a whole, to evolve, grow and reach new players.

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Firefly Devs React

Today we unveil a brand new community series we’re doing here at Firefly Studios, Video Game Developers React! Using the studio’s wealth of experience and insights behind the video game industry, we aim to educate (and hopefully entertain) video game enthusiasts who want to learn more about design, programming, art and music.

For our debut episode, we bring in industry veteran Simon Bradbury to examine some classic Strategy and RTS games, some of his own creation and others by studios in the same genre. Watch as Simon muses on how they were made, played and what impact they may have had on him and fellow developers at the time.

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Stronghold Show #3

We’re back once again with another instalment of the Stronghold Show, your one-stop shop for everything Stronghold and Firefly Studios related. With updates straight from the developers on Stronghold: Warlords, Romans: Age of Caesar and secret future projects.

This month we dive into one of the best Stronghold community videos we’ve ever seen, featuring the often forgotten child of the Stronghold series: Stronghold Legends. As a chaser we turn to the ever growing Stronghold: Warlords Steam Workshop community for a truly draconic work of art. Finishing we have Zade, one of our favourite gaming content creators and a welcome supporter of the Stronghold: Warlords development process.

By in Firefly News, Romans: Age of Caesar, Stronghold Warlords Comments Off on The Stronghold Show

The Stronghold Show

Today we unveil our brand new Stronghold community series, The Stronghold Show! This project is a quest to reconnect with our older titles and the players who loves them now that Stronghold: Warlords has been released on Steam and GOG. We’ll be covering everything you need to know about the Stronghold series, including all the wonderful community and creator content that supports it. So if you wanted a one-stop show for all the latest castle sim news… This is it!

For now we’re hoping to produce one episode per month, keeping fans well informed about everything surrounding both the Stronghold series and our non-Stronghold titles. So whether you’re looking for a new map in Stronghold 2: Steam Edition or the finest tactics from top strategy gamers, make sure you stay tuned for future episodes.

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Stronghold Sessions

This week we return to our community series ‘Stronghold Sessions’ to hear directly from Senior Programmer Matt Smith on the inner coded workings of the upcoming Stronghold: Warlords. Matt has been one of the key developers here at Firefly Studios for the last few years, working on everything from Stronghold Crusader 2 to Stronghold Kingdoms. So today you can sit back and relax as he takes you through what it’s like to be working on the systems and mechanics of our historical RTS series.

Our Stronghold Session interviews are intended to bring the fans and developers of the ‘castle sim’ series closer together, by giving you an extended look at who does what for the series and how they do it! We have extra episodes covering Production, Marketing, Programming, Design and 2D Art, so make sure you check out our YouTube channel for more.

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Stronghold Sessions

Stronghold: Warlords once again takes a break as we return to the Stronghold Sessions. In this episode Marketing Director and video regular Nick Tannahill explains what it takes to steer the marketing ship on a series like Stronghold. From the re-branding of Stronghold as an MMO experience with Stronghold: Kingdoms, to approaching an entirely different area of history with Stronghold: Warlords.

The Stronghold Sessions are intended to bring the fans and developers closer together. By giving you an extended look at who does what for the Stronghold series and how they do it. We have more episodes covering Production, Programming, Design and 2D Art so make sure you check out our YouTube channel for more!