This week premiering our brand new Behind the Studio series, Aaron invites you behind the game dev curtain to walk through Firefly Studios’ plans for both Stronghold: Warlords and Romans: Age of Caesar in 2019 and beyond. Find out how to stay up to date on everything Firefly Studios including where to get the latest information on Stronghold and Romans, our latest community videos and of course all the trailers, interviews and livestreams your strategy gamer heart desires. So if you want to stay in the loop on our game dev adventures make sure you are subscribed to us here on YouTube for weekly updates on our titles and studio developments.
In terms of features Stronghold: Warlords is being designed in many ways as a ‘greatest hits’ compilation. That said just because we’re bringing back plenty of fan favourite units and options doesn’t mean certain core Stronghold elements can’t be improved upon. Today we delve into fan requested troop and wall changes that have been on our radar for some time now in our first ever Feature Spotlight.
Returning to the classic 2D-style wall placement has been a goal of our 3D games for years now and with Warlords we feel closer than ever. Taking advantage of 3D to introduce proper unit displacement and collision has also been a goal for some time. Each of these improvements are coming in Stronghold: Warlords, along with a whole host of changes requested by the community.
After the positive reception to our previous Warlords video we’ve also decided to turn these Feature Spotlights into a full series! Over the next few months we’ll be using each episode to explore key systems and features in the game, some classic Stronghold and others completely new. Whatever part of the game interests you most there will be a Feature Spotlight for it and we’ll be paying close attention to the comments below for any suggestions you might have.
What do Laddermen, the Scribe, Siege Towers, Strong Walls and Fear Factor all have in common? They’re beloved features of past Stronghold games returning in Stronghold: Warlords! Hot on the heels of our E3 announcement Nick returns to run through seven classic castle sim features returning in our latest Stronghold title.
Revealed earlier this month at E3 2019, Stronghold: Warlords is a step forward for Stronghold gameplay but also something of a greatest hits in terms of features. A new version of the Scribe will return in several areas of gameplay, Fear Factor and other castle life features will allow you to customise your economy as you please and both Laddermen and Siege Towers make their glorious return! Walls have also been completely reworked to build better, feel more customizable and stronger than ever before. Continue reading →
Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest in Firefly’s classic ‘castle sim’ series. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!
For the first time ever Stronghold: Warlords allows you to recruit, upgrade and command AI lords across the battlefield in the form of in-game ‘Warlords’. Each warlord under your command boosts your strategic prowess with unique perks, characteristics and upgradeable abilities. Put them to work for your industry, fortifying borders, forging weapons or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and new strategic depth to discover. Continue reading →
We’re celebrating Firefly Studios’ 20th Anniversary with a feature length documentary about the history of the Stronghold series! Featuring 12 interviews with our founders, producers, artists, programmers and marketers, we take you through the entire history of the series. From the first alpha build of Stronghold in 1999 through to Stronghold Crusader 2 and our upcoming project Stronghold Next, set to be revealed at E3 2019.
So whether you’re a hardcore Stronghold fan who’s been with the series since day one or an RTS fan looking to find out more about Stronghold Next, this documentary tells you everything you need to know about our medieval strategy games. From the brutal and bloody sands of the Crusader games to the grandiose magic of Legends and the new setting of our next game in the series, this is our entire development history as told by the creators themselves.
So relax, pour out an ale and treat yourself to double rations as we recount the game dev tales of the Stronghold series in preparation for the grand reveal of our brand new castle sim next week at E3 2019.
Today Firefly Studios’ resident Stronghold insider Nick returns to reveal our strategy gaming plans for 2019. Not only will you be feasting your eyes on our Stronghold Next reveal this spring, you’ll also be getting a brand new game announcement next week!
Today we’re thrilled to reveal not only that our Stronghold Next reveal is planned for the spring, but also that we’re taking Stronghold to E3! You can expect to see a lot of Stronghold Next this year starting with the world’s best known gaming expo and we can’t wait to show you what we’ve been working on. In addition you can expect an official Stronghold Discord, feature length documentary, behind the scenes videos and plenty of raw gameplay.
For our other fans we have a brand new game reveal planned for next week, as well as plenty of Stronghold Kingdoms updates. Our new title will be another historical strategy game featuring classic Firefly gameplay mixed with a few new innovations, so stick around for the full announcement! Kingdoms players meanwhile can look forward to a healthy dose of updates, new worlds, tournaments and more throughout the year.
Following our extensive Mega Q&A series we’re rounding off the year with a full development update for Stronghold Next! We dive into the production, programming, art and design of Next in our first ever dev diary. Watch as four Stronghold developers reveal brand new details about the game!
Player feedback is already a huge part of the development and in our new update we go into specifics. We’re improving castle walls, adding classic castle life features, a more cinematic single player campaign and more. In addition the team are planning technical improvements including staged castle destruction, better textures and of course all-new units.
While this is our final Stronghold Next video for 2018 you can expect much more in 2019! We’ll hit the ground running next year working toward our gameplay reveal and everything to come between that and release. Don’t forget to subscribe to Firefly Studios on YouTube to catch the news as soon as it’s available.
Multiplayer! Units! Defenses! Our latest Stronghold Next video reveals new details by answering 40 of YOUR questions about the game. Join Nick and Aaron for a detailed discussion about our upcoming game, guided by questions from previous Stronghold Next videos.
Ahead of our full update from the team next week, today Firefly illuminates a few finer details requested by fans. How many Lords can join a multiplayer game? Will there be healing units? Will regular troops be able to knock down castle walls? Together these smaller issues make a huge difference to Stronghold, so we’re laying out our plans at this early stage.
If your questions weren’t in today’s video it’s because we simply can’t discuss the topic until after our gameplay reveal. We will however continue to answer fan questions on YouTube and live streams after the reveal, so keep them coming! Don’t forget to subscribe to Firefly Studios on YouTube to catch our full development update and gameplay reveal.
The Stronghold Next community Q&A series is back! In our fourth episode we answer a further 20 questions, all without spoiling the upcoming gameplay reveal planned for early 2019. While this won’t be our final Stronghold Next video of the year, it is currently our last planned Q&A. That said if we receive enough questions in the comments section we might just be convinced to do a bonus round!
This week we respond to your fan questions about the simulation and economic aspects of our new Stronghold game. How much micromanagement will you be doing? What can you expect in terms of difficulty for new and veteran players? Will Free Build feature AI invasions? Will the beloved Bessy return!? We cover all this and more including our plans to demo the game and how we’ll be updating you on development in 2019 and beyond.
We hope you enjoyed our fourth round of Stronghold Next community questions and look forward to a full development update on Stronghold Next before the end of the year!
This week our massive Stronghold Next community Q&A series returns! Nick once again sits down to discuss your most pressing questions about our new Stronghold game as we look forward to revealing the new setting in early 2019. Once again we are spreading 40 community questions over the course of the next two weeks, with another Stronghold Next video on its way next Thursday and more news coming between now and the gameplay reveal.
This week the topics of discussion center on Stronghold Next’s story campaign and various game modes, allowing us to reveal our plans for historical authenticity and overall single player design. Questions on sim modes, tournaments and co-op are all answered, with loads of new info and some discussion of what truly makes a Stronghold game. We even touch on subjects like Sir William’s baby, The Wolf’s demise and Nick’s uncanny resemblance to Ramsey Bolton…
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