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By in Stronghold Warlords Comments Off on New Campaign Gameplay

New Campaign Gameplay

We’ve just released new single player gameplay footage for Stronghold: Warlords, the latest RTS ‘castle sim’ from Firefly Studios. Taken from the Chinese portion of the game’s 31 mission campaign, the ‘Armies of Yan’ occurs toward the end of the Warring States period in 226 BC. Over the course of 40 minutes of uninterrupted gameplay, Senior Programmer Matt Smith walks us through the latest additions to the castle building RTS series. Showcasing new units like the Fire Lancer, the titular warlords mechanic and castle sieges, this video is the first in a new series providing an early look at the game’s main single player game mode.

As Warlords approaches launch new campaign previews will be released on our YouTube to tease game features and improvements, but also to collect feedback from players. With particular attention to community requests, new Warlord abilities and of course ‘wuselfaktor’, we’ve been paying close attention to player suggestions since the game’s E3 reveal. For over a year now our designers and devs have been processing feedback on the game’s visuals, sound effects and most recently gameplay using our Steam Game Fest demo.

Castle builders will be able to journey from ancient China and Vietnam to feudal Japan and the Mongol Empire when Stronghold: Warlords launches on Steam later this year.

By in Firefly News Comments Off on Stronghold Sessions

Stronghold Sessions

This week we return to our community series ‘Stronghold Sessions’ to hear directly from Senior Programmer Matt Smith on the inner coded workings of the upcoming Stronghold: Warlords. Matt has been one of the key developers here at Firefly Studios for the last few years, working on everything from Stronghold Crusader 2 to Stronghold Kingdoms. So today you can sit back and relax as he takes you through what it’s like to be working on the systems and mechanics of our historical RTS series.

Our Stronghold Session interviews are intended to bring the fans and developers of the ‘castle sim’ series closer together, by giving you an extended look at who does what for the series and how they do it! We have extra episodes covering Production, Marketing, Programming, Design and 2D Art, so make sure you check out our YouTube channel for more.

By in Stronghold Warlords Comments Off on Castle Defences

Castle Defences

Today in a new Feature Spotlight we unveil 10 minutes of fresh gameplay for Stronghold: Warlords, revealing six siege defences available in the game at launch on September 29th. Living up to the series’ legacy as a ‘castle sim’, today’s reveal has everything from caged tigers to gunpowder traps and front line barricades. To defend against the many troop types and siege weapons in Stronghold: Warlords, players will be able to customise their walls with traps and bolster their outer defences. From classic Stronghold staples to new gunpowder-fuelled defensive traps unique to this new entry, Stronghold: Warlords will give players plenty of options for dealing with siege force of all shapes and sizes. Continue reading

By in Firefly News Comments Off on Stronghold Sessions

Stronghold Sessions

Stronghold: Warlords once again takes a break as we return to the Stronghold Sessions. In this episode Marketing Director and video regular Nick Tannahill explains what it takes to steer the marketing ship on a series like Stronghold. From the re-branding of Stronghold as an MMO experience with Stronghold: Kingdoms, to approaching an entirely different area of history with Stronghold: Warlords.

The Stronghold Sessions are intended to bring the fans and developers closer together. By giving you an extended look at who does what for the Stronghold series and how they do it. We have more episodes covering Production, Programming, Design and 2D Art so make sure you check out our YouTube channel for more!

By in Stronghold Warlords Comments Off on Extended Gameplay (Free Build)

Extended Gameplay (Free Build)

We have just released nearly an hour of fresh Stronghold: Warlords gameplay in the form of a full Free Build scenario play-though! Once again spotlighting our unique ‘Free Build’ sandbox mode, revealed last week as part of The Escapist Indie Showcase, here players are asked to construct their dream stronghold. Once built they can test their creation against increasingly challenging infantry invasions, siege weapons, difficulty settings and medieval ‘events’.

Watch as Aaron takes us through the basics of Free Build, how this classic mode will interact with the new Warlords system and even more Warlords gameplay fundamentals. Designed as a special game mode within Stronghold: Warlords, Free Build is essentially as difficult as you make it. Players who simply want to build to their hearts content are free to do so, while those who wish to create the tightest and most strategically sound citadel can test their theories with wave upon wave of AI invasions. Currently playable as part of the Steam Game Festival, Stronghold: Warlords was recently announced for release on Steam on September 29th. The game will launch with a full single-play campaign, bonus economic campaign, free build, custom skirmish mode and mutliplayer modes.

By in Stronghold Warlords Comments Off on Free Build Trailer

Free Build Trailer

We are pleased to announce that Stronghold: Warlords will include the series’ classic ‘Free Build’ game mode, allowing players to put their stronghold to the test with AI invasions. In Free Build players design a castle with near unlimited resources, customise its defences and finally launch wave after wave of invasions, putting their creation to the test. Free Build is designed to be played in many different ways. A selection of large open maps to choose from, each with picturesque scenery and monuments, will allow players the option to simply build to their heart’s content if they desire. As in the main campaign, skirmish mode and multiplayer the titular Warlords mechanic can also be used to help build their dream citadel, sending key resources and providing buffs to their castle economy.

Invasions will come with a host of options, including a selection of unique siege armies to throw at your castle walls. Test your mettle against everything from squads of tribesmen and stealthy ninja to battalions of cavalry and armoured legions with powerful siege weapons. The challenge can be further modified with invasion difficulty settings and the ability to add random events such as peasant revolts, moth infestations and deadly roaming tigers. Players will also be able to create custom Free Build maps, adding their own events, invasions and warlords to capture.

By in Stronghold Warlords Comments Off on Release Date Reveal

Release Date Reveal

We’re proud to announce that Stronghold: Warlords, the latest entry in our ‘castle sim’ series, will be released worldwide on September 29th 2020!

Set to launch almost two decades since development started on the original Stronghold, the date and new co-op mode were revealed exclusively as part of IGN’s Summer of Gaming event in a new multiplayer trailer. At launch Warlords will include full multiplayer functionality, support for AI opponents and a unique co-op mode allowing two players to work together building, defending and besieging from the same castle. Multiplayer will include the ability to play in teams with friends and against the AI, but also the option to control a single castle cooperatively. Players in co-op can choose to handle the economy from the start or build up an army and focus on their military. During a siege one player could control defensive units like Fire Lancers and Archers, while the other triggers castle traps and puts out the inevitable fires! Continue reading

By in Stronghold Warlords Comments Off on New Samurai and Imperial Troops

New Samurai and Imperial Troops

This new entry in our ‘Soldiers of Warlords‘ series finally takes us to feudal Japan as we reveal the first Japanese troop type coming to Stronghold: Warlords. With the ability to charge down enemy units foolish enough to stand in their way and eliminate high profile targets like enemy Lords, the Samurai makes for a unique addition to your medieval army. True to their historical roots and long history in games, we’ve done justice to these disciplined feudal fighters with an interesting set of attributes and powerful unit ability.

We also return once more to ancient China with the reveal of two additional Imperial troop types, namely the mace-wielding Guardsman and almost unstoppable Imperial Warrior. Expensive to recruit and powerful once mastered, these Imperial troops will make a serious dent in any enemy siege force. With the Guardsman’s ability to deal area damage when he swings his Heavy Mace and the high damage output of the thickly armoured Warrior, we expect Imperial troops to feature in the later stages of the single player campaign and online multiplayer. Continue reading

By in Firefly News Comments Off on Stronghold Sessions

Stronghold Sessions

Welcome to Stronghold Sessions. Today marks our second episode in a series of extended, unedited interviews lifted from the ‘20 Years of Stronghold‘ documentary released last year. Join us as we sit down with Paul Harris, General Manager and Producer of many Stronghold and non-Stronghold titles here at Firefly Studios for more than 15 years! Paul discusses the early beginnings of Stronghold 2 including tales from the trenches, design goals and player feedback. We then move onto how ‘The Lord of the Rings’ and ‘His Dark Materials’ inspired Stronghold Legends and even what Paul’s ideal future Stronghold title would look like. Suffice to say the man is a fan of castle customisation! Continue reading

By in Stronghold Warlords Comments Off on 100 Facts About Stronghold: Warlords

100 Facts About Stronghold: Warlords

Now that Stronghold: Warlords is deep into development and approaching launch later this year, we thought it would be a great time to reveal 100 small but interesting facts about our upcoming castle sim. Taking the form of a new rapid-fire Q&A, today Firefly’s community team answers as many Stronghold fan questions as possible in under 20 minutes!

Tackling these 100 questions are Natasha and Nick, who take them all on in quickfire fashion. Covering everything from core mechanics and design to a possible beta version and even the game’s final price, we attempt to provide as much information as possible at this stage in development. While we can’t answer every question for a variety of reasons, be they design, technical or otherwise, we can be open and transparent about the development process about each new title. So if your request or question wasn’t answered today rest assured it will be in later videos or even future entries in the Stronghold series. Continue reading