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By in Firefly News Comments Off on Stronghold Showcase – Episode 2

Stronghold Showcase – Episode 2

This week we’re back with another episode of the Stronghold Showcase! This new series sees Firefly Studios highlighting hidden gems from Steam Workshop, Stronghold Heaven and other Stronghold fan sites giving new life to classic titles. Whether you’re seeking a fresh Crusader skirmish map on which to battle friends or a brand new siege scenario to test your mettle in Stronghold we have you covered! Selecting maps from Firefly Studio’s legacy titles with active map making communities and easy access via Steam Workshop or Stronghold Heaven, Aaron showcases a series of awesome custom maps to dig your teeth into until Stronghold Next surfaces:

Do you have a multiplayer battlefield, siege scenario or cosmetic map you think deserves to be in a future episode? Comment and let us know! We’re constantly on the lookout for cool fan-created content and love spotlighting lesser-known creations that go under the radar.

By in Uncategorized Comments Off on Stronghold & Chill – Marketing

Stronghold & Chill – Marketing

Stronghold & Chill is back! Join Aaron as he interviews Marketing Manager Nick Tannahill about what he does at Firefly Studios and the role marketing plays in the development of the Stronghold series and other games at the studio. Joining the company as an intern when Stronghold Kingdoms was on the brink of reaching the heights of Steam’s free-to-play charts, Nick is now the head of marketing at Firefly having worked on every title since 2012. Over the years Nick has put his own stamp on what makes a Stronghold game great.

Stronghold & Chill aims to bring the developers at Firefly Studios and it’s communities closer together, so make sure you’re subscribed to Firefly Studios on YouTube.

By in Firefly News Comments Off on Firefly End of Year Outtakes

Firefly End of Year Outtakes

Matt doesn’t know what to do with his hands, Paul does and Andreas keeps messing up his lines… It’s must be the Firefly Studios end of year outtakes! We take you behind the scenes to everything from how we’ve been improving retention and begging for subs through to what has come to be known as the ‘Hubba Bubba Saga’.

Watch as we fail time and time again to produce useable footage with two whole months’ worth of company outtakes. There’s swearing, sweating and everything in between as we pull back the curtain revealing our inner workings and ‘creative process’.

We hope you enjoy this bumper dose of outtakes and look forward to many more in 2019!

By in Firefly News Comments Off on Stronghold Next Update

Stronghold Next Update

Following our extensive Mega Q&A series we’re rounding off the year with a full development update for Stronghold Next! We dive into the production, programming, art and design of Next in our first ever dev diary. Watch as four Stronghold developers reveal brand new details about the game!

Player feedback is already a huge part of the development and in our new update we go into specifics. We’re improving castle walls, adding classic castle life features, a more cinematic single player campaign and more. In addition the team are planning technical improvements including staged castle destruction, better textures and of course all-new units.

While this is our final Stronghold Next video for 2018 you can expect much more in 2019! We’ll hit the ground running next year working toward our gameplay reveal and everything to come between that and release. Don’t forget to subscribe to Firefly Studios on YouTube to catch the news as soon as it’s available.

By in Firefly News Comments Off on Stronghold Next – 40 Questions

Stronghold Next – 40 Questions

Multiplayer! Units! Defenses! Our latest Stronghold Next video reveals new details by answering 40 of YOUR questions about the game. Join Nick and Aaron for a detailed discussion about our upcoming game, guided by questions from previous Stronghold Next videos.

Ahead of our full update from the team next week, today Firefly illuminates a few finer details requested by fans. How many Lords can join a multiplayer game? Will there be healing units? Will regular troops be able to knock down castle walls? Together these smaller issues make a huge difference to Stronghold, so we’re laying out our plans at this early stage.

If your questions weren’t in today’s video it’s because we simply can’t discuss the topic until after our gameplay reveal. We will however continue to answer fan questions on YouTube and live streams after the reveal, so keep them coming! Don’t forget to subscribe to Firefly Studios on YouTube to catch our full development update and gameplay reveal.

By in Firefly News Comments Off on Inspirations Behind Stronghold – Castle Life

Inspirations Behind Stronghold – Castle Life

Ever wondered what inspired Firefly Studios to tackle the intricacies of medieval ‘castle life’ with the Stronghold series? Well look no further! This week Aaron guides you through the studio’s creative journey in a new video, realizing a virtual feudal society in its series of medieval castle sims.

Learn how Simon and the original Firefly developers selected which specific feudal industries, services and traditions would make it into the original Stronghold way back in 1999. Find out why your peasant populace were made to be mostly blithering fools as Simon recalls the various torture devices littered throughout your castle.

This is the penultimate episode of our European ‘Inspirations Behind Stronghold‘ series, with our next and final episode featuring the varied siege equipment and castle defenses featured in our strategy series. So make sure you follow Firefly Studios on YouTube to catch our final episode in the series and look forward to more eastern Crusader-themed videos in 2019!

By in Stronghold Crusader 2 Comments Off on Stronghold & Chill – Production

Stronghold & Chill – Production

We’re back again with yet another Firefly developer interview in this brand new episode of Stronghold & Chill! Senior Producer Paul Harris boasts a whopping 15 years of game development experience, many of which were put under his belt here at Firefly Studios. Having managed teams across a wide array of disciplines from the original release of Stronghold 2 all the way through to Stronghold Next, Paul draws upon his abundant experience and production expertise answering questions about video game production in 2018.

If you’re unfamiliar with the series Stronghold & Chill brings the developers at Firefly Studios closer to the Stronghold community by giving career advice, recalling development anecdotes and gushing about their favorite games of all time! So make sure you’re subscribed to Firefly Studios on YouTube to catch brand new episodes with our other developers.

By in Stronghold 2, Stronghold Crusader 2, Stronghold Crusader HD, Stronghold HD, Stronghold Legends Comments Off on Stronghold Showcase – Episode 2

Stronghold Showcase – Episode 2

This week we’re back with another episode of the Stronghold Showcase! This new series sees Firefly Studios highlighting hidden gems from Steam Workshop, Stronghold Heaven and other Stronghold fan sites giving new life to classic titles. Whether you’re seeking a fresh Crusader skirmish map on which to battle friends or a brand new siege scenario to test your mettle in Stronghold we have you covered! Selecting maps from Firefly Studio’s legacy titles with active map making communities and easy access via Steam Workshop or Stronghold Heaven, Aaron showcases a series of awesome custom maps to dig your teeth into until Stronghold Next surfaces:

Do you have a multiplayer battlefield, siege scenario or cosmetic map you think deserves to be in a future episode? Comment and let us know! We’re constantly on the lookout for cool fan-created content and love spotlighting lesser-known creations that go under the radar.

By in Stronghold Crusader 2 Comments Off on The Making of Stronghold Crusader 2

The Making of Stronghold Crusader 2

This week marks the return of our ‘Making Of’ series with the grand finale, The Making of Stronghold Crusader 2! So get comfy while you wait for Stronghold Next as Nick, Simon and Paul once again take you through the adventure of returning to the desert once more, preparing Firefly Studios for future Stronghold titles in the process. Watch as we delve into the decade-long inception of our most recent 3D Stronghold game and discuss learnings for the next game in the series.

Did any secret features end up on the cutting room floor? Why did we develop Legends over Crusader 2 way back in 2005? What was it like self-publishing a sequel to everyone’s favourite Stronghold game? What does the future hold for Stronghold? Paul and Simon discuss living up to the hype of fan favourite Crusader, operating without a publisher and how Firefly Studios has learnt from the various challenges Crusader 2 presented. If you liked this latest episode in our ‘Making Of’ series make sure you subscribe to our official channel for future installments and check out previous trips down memory lane in ‘Stronghold: The Early Years‘.

By in Stronghold Kingdoms Comments Off on Tournaments Now Live

Tournaments Now Live

We are happy to announce that Stronghold Kingdom’s long-awaited Tournaments Update is now live across all game worlds! Following up on last month’s community-driven update, we’ve been building the new ‘Tourney’ system for some time now. It therefore gives us here at Firefly Studios great pleasure to finally launch the feature with our first ever tournament: ‘Canine Control’!

As Nick demonstrates in our latest video Tourneys are time-limited contests in which players compete across all game worlds to complete various PvE activities in search of glory and in-game loot. These activities cover pretty much all aspects of the game, making each facet of Stronghold Kingdoms even more rewarding. This new update is designed to combine the short-term dedication of quests with the world-wide competition of the popular Domination Worlds.