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By in Stronghold Crusader 2 Comments Off on The Making of Stronghold Crusader 2

The Making of Stronghold Crusader 2

This week marks the return of our ‘Making Of’ series with the grand finale, The Making of Stronghold Crusader 2! So get comfy while you wait for Stronghold Next as Nick, Simon and Paul once again take you through the adventure of returning to the desert once more, preparing Firefly Studios for future Stronghold titles in the process. Watch as we delve into the decade-long inception of our most recent 3D Stronghold game and discuss learnings for the next game in the series.

Did any secret features end up on the cutting room floor? Why did we develop Legends over Crusader 2 way back in 2005? What was it like self-publishing a sequel to everyone’s favourite Stronghold game? What does the future hold for Stronghold? Paul and Simon discuss living up to the hype of fan favourite Crusader, operating without a publisher and how Firefly Studios has learnt from the various challenges Crusader 2 presented. If you liked this latest episode in our ‘Making Of’ series make sure you subscribe to our official channel for future installments and check out previous trips down memory lane in ‘Stronghold: The Early Years‘.

By in Stronghold Kingdoms Comments Off on Tournaments Now Live

Tournaments Now Live

We are happy to announce that Stronghold Kingdom’s long-awaited Tournaments Update is now live across all game worlds! Following up on last month’s community-driven update, we’ve been building the new ‘Tourney’ system for some time now. It therefore gives us here at Firefly Studios great pleasure to finally launch the feature with our first ever tournament: ‘Canine Control’!

As Nick demonstrates in our latest video Tourneys are time-limited contests in which players compete across all game worlds to complete various PvE activities in search of glory and in-game loot. These activities cover pretty much all aspects of the game, making each facet of Stronghold Kingdoms even more rewarding. This new update is designed to combine the short-term dedication of quests with the world-wide competition of the popular Domination Worlds.

By in Stronghold 2, Stronghold Crusader 2, Stronghold Legends Comments Off on Stronghold Halloween Update

Stronghold Halloween Update

Rest in peace Nick… Today our Marketing Manager sacrifices himself to bring you Halloween updates for three separate Stronghold games! Celebrating this most unhallowed time of year your peasants have been cursed in Stronghold Crusader 2, Stronghold Legends and Stronghold 2. In Crusader 2 they have been reduced to little more than dust and bones until All Hallows’ Eve, these lifeless subjects wandering decrepit castles in a dire state of disrepair. Tomb stones, rotting pumpkins, cobwebs and more adorn once magnificent castle structures, along with corrupt colours and unholy flames in the workshops of your medieval minions.

The return of the Stronghold Halloween Update and corruption of Sir William also means the curse once again falls on Stronghold 2 and Stronghold Legends! Terrify your workers with horrifically impractical and yet somehow perfectly balanced pumpkin-head peasants or purge them from your castle with green wildfire. Keep them working to fight back against the curse or cower and wait for the horror to pass after Halloween has ended. Continue reading

By in Stronghold Kingdoms Comments Off on Stronghold Kingdoms: Tournaments

Stronghold Kingdoms: Tournaments

The more eagle-eyed Stronghold Kingdoms players may have noticed a new golden laurel wreath icon in the game… We are excited to reveal this is for our new ‘Tourney’ system! This new gameplay update will allow players to compete in a series of medieval tournaments for special prizes and bragging rights on all-new leaderboards. Starting with the first tourney scheduled for 3pm GMT on October 31st, players will regularly compete in a wide range of contests changing as often as every few weeks.

Medieval ‘Tourneys’ will soon take place across all game worlds as limited-time events, with various PvE challenges designed to test players’ mastery over different areas of the game. New leaderboards and tiers also offer those at different skill levels unique challenges and loot based on their rank. Tournament objectives will eventually cover all areas of Stronghold Kingdoms gameplay including economy, trade, military, exploration and religion.

To find out more about the Tournaments update please visit the new ‘Tourney’ page on the official Stronghold Kingdoms Wiki.

By in Firefly News Comments Off on Stronghold Next – Mega Q&A (Part 4)

Stronghold Next – Mega Q&A (Part 4)

The Stronghold Next community Q&A series is back! In our fourth episode we answer a further 20 questions, all without spoiling the upcoming gameplay reveal planned for early 2019. While this won’t be our final Stronghold Next video of the year, it is currently our last planned Q&A. That said if we receive enough questions in the comments section we might just be convinced to do a bonus round!

This week we respond to your fan questions about the simulation and economic aspects of our new Stronghold game. How much micromanagement will you be doing? What can you expect in terms of difficulty for new and veteran players? Will Free Build feature AI invasions? Will the beloved Bessy return!? We cover all this and more including our plans to demo the game and how we’ll be updating you on development in 2019 and beyond.

We hope you enjoyed our fourth round of Stronghold Next community questions and look forward to a full development update on Stronghold Next before the end of the year!

By in Firefly News Comments Off on Stronghold Next – Mega Q&A (Part 3)

Stronghold Next – Mega Q&A (Part 3)

This week our massive Stronghold Next community Q&A series returns! Nick once again sits down to discuss your most pressing questions about our new Stronghold game as we look forward to revealing the new setting in early 2019. Once again we are spreading 40 community questions over the course of the next two weeks, with another Stronghold Next video on its way next Thursday and more news coming between now and the gameplay reveal.

This week the topics of discussion center on Stronghold Next’s story campaign and various game modes, allowing us to reveal our plans for historical authenticity and overall single player design. Questions on sim modes, tournaments and co-op are all answered, with loads of new info and some discussion of what truly makes a Stronghold game. We even touch on subjects like Sir William’s baby, The Wolf’s demise and Nick’s uncanny resemblance to Ramsey Bolton…

By in Firefly News Comments Off on Inspirations Behind Stronghold – Castles

Inspirations Behind Stronghold – Castles

This week we’re back with another episode of the ‘Inspirations Behind Stronghold‘, delving into the medieval history behind some of the world’s most famous castles and how they inspired the Stronghold series. We travel from Scotland to Spain visiting commanding keeps and majestic castles as we go, showing how the likes of the Tower of London and Wartburg were translated to our final in-game challenges. Then we dive into Stronghold 2: Steam Edition to see exactly how these real world fortresses helped inform our own designs and intricate A.I defenses.

By in Firefly News Comments Off on Community Spotlight #5

Community Spotlight #5

From Stronghold HD to Stronghold Next this YouTube exclusive episode of our Community Spotlight series brings with it another testing community map, that Game of Thrones x Stronghold Kingdoms crossover you’ve all been waiting for and a look at one of the best strategy YouTubers around, Lionheartx10!

We also answer a boatload of fan questions from whether Stronghold Next will feature naval combat to what games our developers play in the studio. Want to be featured in a future episode? Then make sure you head over the the Stronghold Facebook Group and submit your question there!

Once again thanks to the Stronghold community on YouTube, Facebook and elsewhere for making such awesome maps, music and videos. We are huge fans of your work at the studio and remember as long as you keep making it, we’ll keep ‘spotlighting’ it!

By in Firefly News Comments Off on Stronghold Showcase #1

Stronghold Showcase #1

This week we debut a brand new series on Firefly Studios’ YouTube channel suggested by you – the players! Introducing the ‘Stronghold Showcase‘ in which we flaunt five awesome user-created maps from our five favorite Stronghold games for your viewing pleasure. Each episode’s collection of community made gems will be available to download immediately via the game’s Steam Workshop page or on Stronghold fan site Stronghold Heaven.

So while you patiently wait for more Stronghold Next info and gameplay, why not dip into our legacy titles with Aaron’s cherry picked array of sieges, skirmishes and economic scenarios? Watch as we take you from the realms of Legends to the lush green fields of Stronghold 2 and the deserts of the Crusader series!

By in Firefly News Comments Off on Stronghold & Chill – 3D Art

Stronghold & Chill – 3D Art

This week on ‘Stronghold & Chill’ we interview resident 3D Artist Andreas Lostromos about his work on Stronghold Next, Stronghold Crusader 2 and MetaMorph: Dungeon Creatures. Learn more about the different aspects of 3D animation, modelling and art that make up the overall visual style of our medieval castle series, as well as how to become one in the first place! Whether you’re aiming to learn what music Firefly devs listen to while creating our titles or simply looking for some career advice, ‘Stronghold & Chill’ has you covered. This ongoing series bring the developers at Firefly and its community closer together, so make sure you’re subscribed to us on YouTube to catch each new episode!