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By in Stronghold Warlords Comments Off on The Making of Warlords (Teaser #2)

The Making of Warlords (Teaser #2)

While we prepare new gameplay previews for the coming weeks, today we’re releasing a second short ‘Making Of Stronghold: Warlordsteaser video. Today’s preview discusses voice acting and the fine balancing act between historical authenticity, great performances and our Stronghold-style humour. In addition to planned support for 15 languages, we also made the decision quite early on to support audio in eight languages, as well as snippets of other languages for specific units. Music and sound design are so important to the Stronghold series that it felt necessary to include in the game and we hope it’s something enjoyed by players worldwide at launch!

Available at launch as part of Stronghold: Warlords – Special Edition, this feature-length documentary takes a look behind the scenes with over two years of game development at Firefly Studios. Unpacking the complex process of creating a modern strategy/sim hybrid on PC, the documentary is designed to provide insight into these unique genres for those curious about their creation. Continue reading

By in Stronghold Warlords Comments Off on The Making of Warlords (Teaser #1)

The Making of Warlords (Teaser #1)

Today we have a short and sweet video for you in the form of our first ‘Teaser‘ for the ‘Making Of Stronghold: Warlords‘ documentary. Available at launch as part of Warlord’s Special Edition, this feature-length documentary takes a look behind the scenes with over two years of game development at Firefly Studios. Charting the course of Warlords’ development from production to reveal and eventually release, Firefly’s very own Aaron Hayden takes viewers through each aspect of game production.

Unpacking the complex process of creating a modern strategy/sim hybrid on PC, the documentary is designed to provide insight into these unique genres for those curious about their creation. This teaser provides a glimpse of our concept, writing and research for the game. These building blocks form the basis of our design for a new Stronghold title and Warlords’ new setting provided fertile ground for both our gameplay and historical goals!

The Special Edition will be available at launch on Steam for $49.99, £34.99 and €39.99, with the base game also available without the above extras for $39.99, £29.99 and €34.99.

By in Stronghold Warlords Comments Off on 22 Ways To Die in Stronghold: Warlords

22 Ways To Die in Stronghold: Warlords

This week we thought we’d take a break between the countless player questions about Stronghold: Warlords (Join the Discord if you have more!) and co-op multiplayer previews for a chance of pace. Warlords features a whopping 16 units and 10 siege weapons, in addition to many different castle defences and other special units like the warlords themselves. This got us thinking… Just how many ways are there for soldiers, peasants, monks and innocent diplomats to die in the game?

It turns out the answer to that question is at least 22! That’s right. We counted 22 unique means by which these virtual lives can be snuffed out in an instant (Not Pictured: Death by flooding). So what better way to celebrate this digital carnage than with a montage of death and destruction? Set to the tune of the William Tell Overture by Rossini, watch as our Videographer Aaron Hayden cuts, crushes, incinerates and obliterates his peasant population in the name of your entertainment. Continue reading

By in Stronghold Warlords Comments Off on New MP Footage

New MP Footage

Today we reveal even more footage of our unique ‘shared base’ co-op mode, coming to Stronghold: Warlords‘ multiplayer at launch on March 9th 2021! Using fresh multiplayer gameplay from our pre-release build, this preview follows two brave ‘Lords of Firefly’, as Nick and Aaron carefully level up the challenge from last week with two medium difficulty opponents.

Going up against the legendary Thuc Phan and Qin Shi Huang on a fresh multiplayer map, our developers must choose between a fresh selection of warlords in the form of the Dragon, Pig and Mouse. Each provides unique tactical options, perks and advantages for the controlling player, assuming they can either win their allegiance using Diplomacy or force them to bend the knee with military pressure.

We still have plenty to show between now and launch, so stay tuned for more multiplayer videos as we complete work on this game mode and build toward our March 9th release date on Steam.

By in Stronghold Warlords Comments Off on Co-op Mode Reveal

Co-op Mode Reveal

Today we reveal footage of our ‘shared base’ co-op mode for Stronghold: Warlords, including our first ever multiplayer gameplay! Allowing players to share control of a single castle when playing together online, Warlords’ co-op mode is different from regular team-based multiplayer. In addition to being able to party up and build separate castles in team deathmatch, Stronghold: Warlords will also allow players to share control over a large shared army, peasant population, castle defences and network of warlords under their command.

Our new warlords system, which allows players to command a network of unique AI warlords across the battlefield, also benefits from co-op mode. Co-op play means advanced players can share the ‘grand strategy’ gameplay of the warlords between them, optimising their use of each one for economic or militaristic purposes. Continue reading

By in Stronghold Warlords Comments Off on New Gameplay Q&A

New Gameplay Q&A

As our latest ‘castle sim’ in what is now a nearly 20 year history, Stronghold: Warlords has invited hundreds of questions during the course of development from series fans. In the past we’ve covered everything from basic questions about game content to returning units and advanced multiplayer features. As we approach release however it seems there are still about 100 questions remaining that we can answer before launch on March 9th. Enter our new ‘Pre-Launch’ Q&A series, created in the hopes of answer every single major pre-release question we have from fans about our upcoming RTS.

So pull up a chair, pour yourself a tankard of mead and join Natasha as she quizzes Nick for one last time in a series of three rapid-fire Q&A videos. Answering questions against the backdrop of fresh gameplay captured from a recent build of the game, Nick and Natasha blast through nearly 100 questions collated from various social media, forums and fan sites for these three videos. If you don’t see your question in part one be sure to check out parts two and part three or join our Discord to ask the devs direct.

By in Stronghold Warlords Comments Off on Release Date Delay

Release Date Delay

It is with deep regret that we announce we have come to the difficult decision to delay the release of Stronghold: Warlords for a second and final time. The release date will no longer be January 26th 2021. We will instead be launching Stronghold: Warlords six weeks later on March 9th 2021.

The reason behind this is that the game’s multiplayer mode is simply not ready to be released yet. We have run into some unexpected issues with it and – while we have worked very hard to resolve these with our current deadlines – we need more time to iron them out. We want to be as transparent as possible with you about this and we did consider releasing as planned, delaying Multiplayer to go live in a future update. However as we have promised Multiplayer functionality for Stronghold: Warlords at launch for over a year now, releasing without it wouldn’t be fair to players. Continue reading

By in Romans: Age of Caesar Comments Off on What is Romans: Age of Caesar?

What is Romans: Age of Caesar?

A co-op strategy MMO from a team of veteran city builder developers, Romans: Age of Caesar is the latest historical strategy game from Stronghold developers Firefly Studios. Players must rebuild Rome as they share resources, re-establish trade routes and protect their cities from barbarian invasion. Experience classic city builder gameplay online across an entire continent, working with fellow governors to rebuild the great cities of Rome. Revive the republic and restore the Roman Empire to its former glory! Continue reading

By in Stronghold Warlords Comments Off on Trebuchets, Mortars & Ballista!

Trebuchets, Mortars & Ballista!

As you know Stronghold: Warlords will be the first game in our ‘castle sim’ strategy series to introduce gunpowder siege weapons. Coming in the form of thunder crash bombs, the fearsome mortar, hwacha fire arrow cart and more, each can be used in different ways to cripple and eventually conquer rival players. Spread fire across enemy farmlands by catapulting bombs over their walls, blow apart defences with massive cannonballs or breach their castle walls with ancient rocket launchers. Castle defences even benefit from the addition of gunpowder, with mounted hwacha able to mow down lightly armoured enemy infantry before they can approach your walls.

What you probably aren’t aware of is that rocks and Chinese thunder crash bombs won’t be the only thing you’re launching over 300 meters come March 9th… That’s right, diseased animal ammunition is returning to the series in Stronghold: Warlords! While the humble Pig featured early in our design documents as an intended option in siege warfare we weren’t always sure about what other animals would be lucky enough to make the cut. Enter the Stronghold Discord community, who voted overwhelmingly for Water Buffalo over hot contenders like the ‘Large Bactrian Camel’ and ‘A Horse With a Sore Throat’. Continue reading

By in Romans: Age of Caesar Comments Off on Romans Dev Diary

Romans Dev Diary

Today we’re releasing new footage and details for the Senate ‘end game’ in our upcoming co-op city builder, Romans: Age of Caesar. Coming to PC and mobile platforms in 2021, Romans takes the classic isometric city builder gameplay you know and love online. Rebuild and customise each Roman city with 15 other players, before exploring the rest of the game world with thousands of other players!

In Romans: Age of Caesar players trade rare goods from faraway lands, expand their territory city by city and hold back barbarian invasions from the fringes of the empire. In our latest dev diary for the game we take a look at players’ ability to eventually rise up in the Roman senate political end game. Continue reading