Welcome to part one of Firefly Studios’ massive Stronghold Next Q&A! Today we answer YOUR questions from our previous Stronghold Next videos on YouTube to tide you over until our full gameplay reveal. Watch as Nick answers more than 50 of your most pressing questions over the next two weeks, all without going into spoiler territory! Firefly reveal as much as possible about the upcoming castle sim including similarities with the Crusader series, game modes, mods, pricing, diplomacy, language support, release dates and more! There’s also discussion about the Stronghold series as a whole, such as how likely we are to see a console version of the castle builder and possible future settings. For some reason there’s even talk of a Firefly clothing line and Game of Thrones… Continue reading
Looking for new info on Stronghold Next? Maybe an excellent Crusader 2 skirmish map? What about a heavy metal remix of one of the classic jams from the Stronghold soundtrack? Well have we got good news for you, all that and more in this brand new YouTube-exclusive episode of the ‘Community Spotlight’!
- MAP – ‘Volcanic Island‘ by BiturExpress
- VIDEO – ‘Stronghold Goes Metal – Castle Jam Cover‘ by Aneurysm
- CREATOR – GamerZakh
As always we highlight some gems from you guys in the Stronghold community whilst answering some lingering questions about all our titles, from the ‘OG’s of the series all the way to our newest chapter: Stronghold Next. If you would like to feature in an upcoming episode make sure you click the link below to sign up to the Official Stronghold Facebook Group where we will ask for submissions!
On September 28th Firefly Studios will begin a second ‘Crusade for SpecialEffect’! For 24 hours all proceeds from our fan-favourite Crusader games will be donated to this amazing charity for One Special Day. That means 100% of Steam revenue from Stronghold Crusader HD, Stronghold Crusader 2 and all associated DLC will be used to help fund SpecialEffect’s ongoing quest for inclusiveness and accessibility in gaming.
In addition to this day-long pledge, we are also planning giveaways and other promotions on the day, generally doing everything we can to spread the word of One Special Day!
Now available on Windows 10 via the Microsoft Store, Stronghold Kingdoms is the next evolution of the classic castle-building series from Firefly Studios. Kingdoms invites players to conquer countries, continents or an entire medieval world with grand strategy gameplay. Win power through trade, diplomacy or force as you explore a vast research tree to specialize and carve out your corner of each game world.
Completely free-to-play with all in-game items obtainable through gameplay and special events, Kingdoms rewards long term strategic planning above all else. Infiltrate enemy Houses, bankroll your allies with a fully-functioning war economy or take them head on. How you conquer the world of Kingdoms is entirely up to you with the fate of each game world yours to shape in the months and years to come.
‘Stronghold & Chill’ returns this week as Aaron from Firefly introduces a new member of the team in the form of Game Designer and occasional programmer Stephen! Our series of informal developer interviews introduces you to the people behind your favourite castle-building series, taking you behind the scenes at Firefly Studios’ London office. From Lead Designer Simon Bradbury and Producer Paul all the way through to our Junior Programmers and Senior Artists watch as we play a little Stronghold and discuss the making of the original castle sim.
In today’s episode Aaron asks Stephen how he managed to enter the games industry as a designer, his favourite memory working on the series and even tries to tease out a little Stronghold Next info! See what you can gleam from his response and enjoy another episode introducing a new team member to our growing YouTube community!
Ever wondered what truly Top Tier Stronghold gameplay looks like? We’ll you’re probably not in the right place for that… If it’s humour and behind-the-scenes banter with the community however then boy do we have the series for YOU. Introducing our first ‘Best Of’ compilation created from our first nine Firefly Friday weekly streams.
Watch and laugh (with us) as our intrepid developers showcase their castle building prowess and besieging tactics in a dizzying array of Stronghold playthroughs. Each week we take a new Stronghold title or game mode, pitting our developers against the AI or each other in a fight to the finish. Watch as everything from economic war and free build challenges to impromptu dragon duels and deathmatch tear our developers apart for your viewing pleasure!
While work continues behind-the-scenes on the Stronghold Next gameplay reveal, we take a look back at our legacy and the history that inspired it in a brand new series exclusive to the Firefly Studios YouTube channel. Introducing the ‘Inspirations Behind Stronghold’! In our first episode of this new series we explore the annals of yesteryear and explore the history of classic Stronghold units you’ve commanded on the battlefield since 2001.
What were the origins of the crossbow? How did you become a Knight? Were ‘Warrior Monks’ actually a thing? All these questions and more are answered in our first episode! As this is a completely new series produced in the midst of pre-production for the Next gameplay reveal, we’d love to hear your feedback! If you want a particular area of the Stronghold series covered next, be it siege equipment, castles or the Lords themselves, be sure to comment below to let us know.
After last week’s deluge of new Stronghold Next info we return to our YouTube-exclusive Stronghold ‘Community Spotlight’ series! Once again we delve into the internet’s endless supply of fan-made Stronghold content, selecting a lucky few to be showcased on our official channel. So whether you’re researching new crusading strategies or simply looking to relax to covers of the Stronghold soundtrack after a siege, this week’s community gems may be able to help! So check out today’s special map, video and content creator related to the Stronghold series along with our usual community Q&A at the end.
MAP – ‘Serpentile’ by hmulder66
VIDEO – ‘Stronghold – CastleJam (Oud Cover)’ by Med Anass
CREATOR – Udwin
Once again thanks to the Stronghold community on YouTube and elsewhere for making such awesome maps, music and videos. We are huge fans of your work at the studio and remember as long as you keep making it, we’ll keep ‘spotlighting’ it. If you have any questions or suggestions for future episodes be make sure to sign up to the Stronghold Facebook Group and make yourself heard!
With our Stronghold Next gameplay reveal still a few months out the developers here at Firefly thought a fresh info drop might satisfy those news cravings! Enter Nick with a bunch of new info about our upcoming Stronghold title, delivered exclusively on the Firefly Studios YouTube channel. Watch as we reveal fresh details about the game’s new setting, gameplay mechanic, returning units, siege equipment and more. We’ve done our best to reveal as much as we can at this point without spoiling our gameplay reveal planned for later this year. We hope this is enough to tide you over until then, so please enjoy our latest Stronghold Next update and look forward to more in the coming months!
Seeking new challenges? Contests? Prizes? Then allow us to update you on our immediate and longer term plans for Stronghold Kingdoms. In our latest developer interview, two of Kingdoms’ programmers cover everything from new village features, UI improvements, balancing, larger updates and more to give you a clear idea of what the immediate future looks like for the game. We also reveal new details about the upcoming events-based ‘Tournaments’ system and share what players can look forward to across all worlds and platforms!
If you’d like to know more about the Tournaments update or if there happens to be a particular topic not covered in this week’s video please let us know! We’re constantly listening out for questions from the Kingdoms community in the comments under each new video, so make yourself heard and we’ll try to feature your question in a future release.
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