Firefly Studios

Stronghold Warlords

By in Stronghold Warlords Comments Off on Alpha Demo Let’s Play

Alpha Demo Let’s Play

This week we bring you a very special episode of ‘Stronghold & Chill’ featuring Aaron, Nick, the Stronghold: Warlords Alpha Demo and a bunch of burning community questions! Since the Demo was released in its entirety via an Extended Let’s Play a couple of weeks ago, we’ve received all manner of queries and concerns about our new strategy simulation game: from building limits to peasant voice lines, we try and answer those questions here.

Join the defence of Aaron’s Lord as we show you two entirely different ways of playing (and beating!) the demo. Be warned, some of you more aesthetics concerned players may wince, and PETA may give us a ring regarding Oxen health and safety concerns, however none of that matters if our Lordship is fit and healthy!

By in Stronghold Warlords Comments Off on Stronghold In The Far East

Stronghold In The Far East

Last week Firefly Studios marketers Nick and Aaron flew across the globe! Taking the first playable alpha demo of Stronghold: Warlords to fans at Tokyo Game Show, we were able to showcase our brand new East Asian ‘castle sim’ full of exploding fire oxen, gunpowder traps and the game-changing warlords system. After four days of Stronghold vets and strategy newcomers alike getting their first hands-on taste of our new strategy-simulation RTS, the pair then travelled across Japan to the city of Nagoya for location shooting and research. Soaking in the amazing feudal history, filming these medieval monoliths and documenting the features and layouts of incredible castles such as Gifu and Kiyosu, their mission was to provide first hand insight into our move east for Stronghold fans everywhere.

So sit back, relax and let Nick walk you through a brief account of the fascinating histories of Japan, China, Mongolia and Vietnam as we prepare to recreate some of the most incredible castles, battles and warlords of our time!

By in Firefly News, Stronghold Warlords Comments Off on Official Stronghold Discord

Official Stronghold Discord

We’re pleased to announce that we have finally launched an official Stronghold Discord server! Owned and operated by staff at Firefly Studios, the Stronghold Discord is designed to bring you exclusive Stronghold content, competitions and giveaways. Join the Discord and pick your team for access to the Stronghold: Warlords metagame and other exclusive community activity between now and launch in 2020. Designed to be a home for castle lovers everywhere, the Discord can also be used to team up for some classic Stronghold multiplayer, share your greatest custom maps, post terrible Stronghold memes and quote our beloved Scribe until the early hours of the morning.

By in Stronghold Warlords Comments Off on Warlords Alpha Gameplay

Warlords Alpha Gameplay

Our first ever playable demo of Stronghold: Warlords made it across the world this month as we flew from Gamescom to PAX West, finally letting fans get their first hands-on experience with the game courtesy of our hardworking developers. Stronghold players of all ages and experience levels gathered at our booths to try out the new Warlords system, gunpowder-fuelled siege equipment, East Asian units and devious castle traps!

Why only allow the lucky few who were fortunate enough to be at these massive shows the chance to see our brand new Stronghold in action? Good question! Off the back of the warm player reception we received in both Cologne and Seattle we thought it would be a great idea to let the entire Stronghold community feast their eyes on the Warlords System and our Alpha demo in action! In the demo Firefly’s very own Aaron Hayden walks us through the titular Warlords System, also showcasing new buildings, units, siege equipment and castle defences as we present the first ‘vertical slice’ demo of Stronghold: Warlords.

By in Stronghold Warlords Comments Off on PAX Gameplay Trailer

PAX Gameplay Trailer

Playable for the first time ever stateside at PAX West 2019, Stronghold: Warlords is the latest in Firefly Studios’ classic ‘castle sim’ series. Today we reveal the first ever Warlords gameplay taken direct from our PAX alpha demo, in a brand new gameplay trailer that hints at the power and depth of the new Warlords system. Watch our latest trailer now for an early look at some of the new units, siege weapons and castle defences coming to Stronghold in 2020!

In Stronghold: Warlords victory is decided by players who effectively target and recruit AI Warlords in each mission or map. By recruiting specific Warlords at the right time players can send themselves extra resources, buff their army, launch sieges from Warlord castles or even team up for a pincer attack! By unlocking more powerful castles, armies and abilities each Warlord has the potential to disrupt the flow of battle and turn the tide in your favour.

Continue reading

By in Stronghold Warlords Comments Off on 100 Quick Questions

100 Quick Questions

We’re back again with brand new Stronghold: Warlords content! This week we answer more than one hundred quick-fire community questions from you about our latest mainline castle sim with the help of Senior Coder Matt Smith. Watch as Matt and Nick run through some of your most pressing concerns and queries around Warlords, including but not limited to… The Warlords system, graphical upgrades, the official soundtrack, new unit abilities, siege engines, the possibility of a beta, 2D, 3D, 2.5D, release dates, characters, campaigns and much more!

All questions have been taken from our comment section here on YouTube, but also from Facebook, Twitter, Discord and Reddit as we keep an ear to the ground for all feedback as development continues. If you have a question you don’t see answered here make sure you drop it in the comment section below and you too could end up featured in a future Q&A or video down the line. As announced last week we’re aiming to release two Stronghold: Warlords videos monthly from now until release next year. So if you’d like to be first to see future trailers, new instalments in our Feature Spotlight series, dev updates and everything else related to our exciting new venture into China, Mongolia and Japan make sure you’re subscribed here on YouTube!

By in Firefly News, Romans: Age of Caesar, Stronghold Warlords Comments Off on Behind the Studio (2019) – Part 1

Behind the Studio (2019) – Part 1

This week premiering our brand new Behind the Studio series, Aaron invites you behind the game dev curtain to walk through Firefly Studios’ plans for both Stronghold: Warlords and Romans: Age of Caesar in 2019 and beyond. Find out how to stay up to date on everything Firefly Studios including where to get the latest information on Stronghold and Romans, our latest community videos and of course all the trailers, interviews and livestreams your strategy gamer heart desires. So if you want to stay in the loop on our game dev adventures make sure you are subscribed to us here on YouTube for weekly updates on our titles and studio developments.

By in Stronghold Warlords Comments Off on Stronghold: Warlords – Feature Spotlight

Stronghold: Warlords – Feature Spotlight

In terms of features Stronghold: Warlords is being designed in many ways as a ‘greatest hits’ compilation. That said just because we’re bringing back plenty of fan favourite units and options doesn’t mean certain core Stronghold elements can’t be improved upon. Today we delve into fan requested troop and wall changes that have been on our radar for some time now in our first ever Feature Spotlight.

Returning to the classic 2D-style wall placement has been a goal of our 3D games for years now and with Warlords we feel closer than ever. Taking advantage of 3D to introduce proper unit displacement and collision has also been a goal for some time. Each of these improvements are coming in Stronghold: Warlords, along with a whole host of changes requested by the community.

After the positive reception to our previous Warlords video we’ve also decided to turn these Feature Spotlights into a full series! Over the next few months we’ll be using each episode to explore key systems and features in the game, some classic Stronghold and others completely new. Whatever part of the game interests you most there will be a Feature Spotlight for it and we’ll be paying close attention to the comments below for any suggestions you might have.

By in Stronghold Warlords Comments Off on Stronghold: Warlords – 7 Classic Features

Stronghold: Warlords – 7 Classic Features

What do Laddermen, the Scribe, Siege Towers, Strong Walls and Fear Factor all have in common? They’re beloved features of past Stronghold games returning in Stronghold: Warlords! Hot on the heels of our E3 announcement Nick returns to run through seven classic castle sim features returning in our latest Stronghold title.

Revealed earlier this month at E3 2019, Stronghold: Warlords is a step forward for Stronghold gameplay but also something of a greatest hits in terms of features. A new version of the Scribe will return in several areas of gameplay, Fear Factor and other castle life features will allow you to customise your economy as you please and both Laddermen and Siege Towers make their glorious return! Walls have also been completely reworked to build better, feel more customizable and stronger than ever before. Continue reading

By in Firefly News, Stronghold Warlords Comments Off on Firefly Studios Announces Stronghold: Warlords

Firefly Studios Announces Stronghold: Warlords

Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest in Firefly’s classic ‘castle sim’ series. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!

For the first time ever Stronghold: Warlords allows you to recruit, upgrade and command AI lords across the battlefield in the form of in-game ‘Warlords’. Each warlord under your command boosts your strategic prowess with unique perks, characteristics and upgradeable abilities. Put them to work for your industry, fortifying borders, forging weapons or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and new strategic depth to discover. Continue reading