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By in Stronghold Warlords Comments Off on Warlords’ Halloween Update!

Warlords’ Halloween Update!

Complete a new time-limited Halloween survival mission! Available until November 2nd 2021, players must defend their castle from increasingly difficult waves of mythical AI invasion. After this date the mission will disappear… However both the Jiangshi and Terracotta Warriors will remain available as selectable AI Invasions in Free Build mode, making them permanent additions to the Stronghold: Warlords base game.

Inspired by tales from the crypt, Chinese folklore and history, our new Halloween update is now live! Erect your defences and prepare for a supernatural slaughter, as you brave our terrifying new mission and fresh enemy units in the form of the Jiangshi and Terracotta Warrior. Customise your castle and ready your army for magic and malice unseen since the days of Stronghold Legends! Warlords now features a time limited challenge in the form of our new survival mission featuring new enemy units, with these horrors permanently added to the game’s Free Build mode as spooky AI invasions. Continue reading

By in Uncategorized Comments Off on Romans: AoC – The Centurion!

Romans: AoC – The Centurion!

Romans: Age of Caesar returns this week with one of our more adventurous ideas… The Centurion Drinking Challenge! Watch as Programmer Nikolay attempts to drink 100 shots of Guinness as he talks about all the things he likes about our new co-op city builder Romans: Age of Caesar, which is out now in Open Beta!

As Nikolay wolfs down his shots of Irish elixir, you learn about everything there is to know about Romans. From the co-op city building to the robust Senate system, you’ll be treated to a range of exciting aspects of the gameplay featured in our new MMO RTS, whilst also seeing Nikolay enjoy his favourite alcoholic drink! What’s not too like.

By in Stronghold Warlords Comments Off on New Skirmish Trail Update

New Skirmish Trail Update

We have just released Stronghold: Warlords version 1.7! Out now on Steam and GOG, our second Skirmish Trail Update introduces 15 additional Skirmish Trail missions, a new unit on the form of the fiery Thunderbomb Thrower, the powerful Wolf Warlord and three multiplayer map remakes inspired by your comments and the original Stronghold: Crusader.

Our second skirmish trail was designed with player feedback in mind. We have increased the challenge and total mission count, while still providing multiple difficulty settings and of course the legendary chicken, which combined should allow all players to see it through. These new Trail missions feature all added Stronghold: Warlords content to date, including 2 new AI opponents, new warlords, units and maps. We hope you enjoy the new trail and let us know what you think, either in the comments below or on Discord, to help inform the design of future skirmish content.

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By in Romans: Age of Caesar Comments Off on Romans Explained – Episode #2

Romans Explained – Episode #2

Build Rome together! A co-op MMORTS from a team of veteran city builder developers, Romans: Age of Caesar is the latest historical strategy game from Stronghold developers Firefly Studios. Today we continue our explainer series with a brief dive into the complex world of Roman’s endgame, The Senate.

Based on the fascinating Ancient political senate system of the Roman Empire and Republic, Romans: Age of Caesar aims to provide players with a virtual backstabbing experience of moving up the political ladder, gaining power and wealth allies and enemies alike will envy.

Combining this with the array of Roman Gods, Romans: Age of Caesar will engage upstarts and established democrats alike with an ever changing playing field of backroom deals, devious plots and of course, a healthy amount of treachery that would make the Ancient playwrights of old blush.

By in Firefly News Comments Off on Firefly Devs React

Firefly Devs React

Today we unveil a brand new community series we’re doing here at Firefly Studios, Video Game Developers React! Using the studio’s wealth of experience and insights behind the video game industry, we aim to educate (and hopefully entertain) video game enthusiasts who want to learn more about design, programming, art and music.

For our debut episode, we bring in industry veteran Simon Bradbury to examine some classic Strategy and RTS games, some of his own creation and others by studios in the same genre. Watch as Simon muses on how they were made, played and what impact they may have had on him and fellow developers at the time.

By in Romans: Age of Caesar Comments Off on Romans – Open Beta Now Live!

Romans – Open Beta Now Live!

We have just launched our open beta for Romans: Age of Caesar, which came out today alongside the game’s new beta gameplay trailer! Our co-op strategy MMO from Caesar III alumni Simon Bradbury and Eric Ouellette is out now in open beta, as we begin our march toward Steam and mobile launches in 2022!

Romans: Age of Caesar, the latest historical strategy game from Firefly Studios. Romans sees city states of up to 16 players rebuilding the empire as they share resources, re-establish trade routes and protect their cities from barbarian invasion. Classic city builder gameplay is taken online across the Roman Empire as players build, trade and fight alongside fellow would-be senators in a shared open world. Continue reading

By in Stronghold Warlords Comments Off on Kublai Khan Update

Kublai Khan Update

We have just released our new v1.6 content update for Stronghold: Warlords, which includes a new AI opponent in Kublai Khan, three fresh maps to battle across, new Mongolian voice lines and achievements. This free update has been released alongside the launch of our Mongol Empire Campaign DLC, now available on Steam and GOG with a 10% launch week discount.

By in Firefly News, Stronghold Warlords Comments Off on Stronghold Show #3

Stronghold Show #3

We’re back once again with another instalment of the Stronghold Show, your one-stop shop for everything Stronghold and Firefly Studios related. With updates straight from the developers on Stronghold: Warlords, Romans: Age of Caesar and secret future projects.

This month we dive into one of the best Stronghold community videos we’ve ever seen, featuring the often forgotten child of the Stronghold series: Stronghold Legends. As a chaser we turn to the ever growing Stronghold: Warlords Steam Workshop community for a truly draconic work of art. Finishing we have Zade, one of our favourite gaming content creators and a welcome supporter of the Stronghold: Warlords development process.

By in Romans: Age of Caesar Comments Off on Romans Dev Diary #1

Romans Dev Diary #1

Build Rome together! A co-op MMORTS from a team of veteran city builder developers, Romans: Age of Caesar is the latest historical strategy game from Stronghold developers Firefly Studios. In Romans players must rebuild the empire as they share resources, re-establish trade routes and protect their cities from barbarian invasion. Experience classic city builder gameplay online across the empire as you build, trade and fight alongside fellow players in a shared open world. Revive the republic and restore the Roman Empire to its former glory! Continue reading

By in Stronghold Warlords Comments Off on New Roadmap & Update

New Roadmap & Update

Today we release our latest update for Stronghold: Warlords, alongside the reveal of our next content roadmap of updates covering the summer and autumn period! Now available on Steam and GOG, version 1.5 introduces a host of bug fixes and general improvements requested by players, while the reveal of our Summer/Autumn roadmap details our plans over the next few months.

Having now completed our Spring/Summer content roadmap, which added many requested features and improvements to the core Warlords experience, it’s time to move onto our second phase of post-launch development. Our first content roadmap addressed feedback received at launch, which was tracked and discussed internally before its reveal. This included frequent requests for new AI opponents, but also changes to AI behaviour and other fixes and improvements that were obvious low hanging fruit in the early days post launch. We built on this soon after with features planned long before launch that we knew would be popular, such as the addition of Free Build AI Invasions, our first Skirmish Trail, new warlords, the Samurai Lancer unit and more. Continue reading