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By in Stronghold Warlords Comments Off on Economic Campaign Reveal

Economic Campaign Reveal

It gives us great pleasure to reveal that our upcoming ‘castle sim’ Stronghold: Warlords will include a bonus economic campaign! Available at launch and featuring Warlord’s very own version of the Scribe, this six mission campaign will feature feudal events, weather and unique objectives.

Stronghold: Warlords will feature several single player game modes, with the main story split between our combat-heavy military campaign and the more city-builder focused bonus campaign. The full four-part historical military campaign will be set across ancient Vietnam, China, Japan and Mongolia, with players balancing between castle besieging and economic gameplay to succeed over 24 missions.

Alongside this there will be a new ‘Path of Peace’ bonus campaign centred around castle building, resource gathering and reacting to feudal events. With the ability to boost or crush a player’s popularity, events will change fortunes with the coming of monsoon rains, lightning storms, bandit attacks, wildfires, festivals, typhoons and more! Continue reading

By in Stronghold Warlords Comments Off on The Siege Weapons of Warlords

The Siege Weapons of Warlords

The Stronghold series has a long history with siege weapons. From almost 20 years ago when players were deploying their first Trebuchets in Stronghold 1 to now, as our fans discover the rampaging Fire Ox in Stronghold: Warlords. So assemble your Laddermen and load up your Catapults as Nick brings you our first episode in this brand new YouTube exclusive series: ‘The Siege Engines of Stronghold: Warlords’.

In today’s episode we kick things off with a mixture of classic fan favourite castle conquerors and brand new tower topplers. We dive in with the chaotic Fire Ox, humble Laddermen, trusty Mantlet and classic Catapult. You’ll see how we’ve improved on these siege weapons from previous Stronghold titles, as well as the new roles they will play in overthrowing enemy fortresses in our upcoming Far Eastern instalment. As Nick announces in the video, this is merely the first of several episodes in our new Siege Engines mini series here on YouTube. So make sure you’re subscribed for future instalments covering the revered Trebuchet and much more!

By in Stronghold Warlords Comments Off on Warlords Composer Revealed!

Warlords Composer Revealed!

Nearly in its 20th year, the Stronghold series has a few consistent staples we wouldn’t dream of changing. One of these is a history of memorable songs and full soundtracks composed by Robert L. Euvino!

From fan favourite hits like ‘Castle Jam’ in Stronghold 1 to soulful desert ballads such as ‘Breathe’ from Stronghold Crusader 2, music has been a highlight of every Stronghold game to date. Fans have grown accustomed to besieging set to had hard hitting orchestral clashes and castle building to the tune of peaceful lutes and idyllic violins, so we’re pleased to announce that Stronghold: Warlords will once again deliver. The game will feature an all-new soundtrack and return to the modular ‘Oud’ musical system from the original Stronghold Crusader, providing a more seamless musical experience during gameplay. Continue reading

By in Romans: Age of Caesar, Stronghold Kingdoms, Stronghold Warlords Comments Off on Firefly Studios in 2020

Firefly Studios in 2020

As is now a yearly YouTube tradition, Firefly Studios starts the year by looking at the months of productive game dev ahead for our two upcoming games: Stronghold: Warlords and Romans: Age of Caesar! So join Nick as he takes you through all the exciting plans we have for both our East Asian castle sim and Roman co-op city builder in 2020.

After a packed 2019 Stronghold: Warlords is on track to be one of the best Strongholds yet. Armed with the classic RTS-sim gameplay of its predecessors, the core Stronghold dev team has spent the last few months implementing brand new mechanics, upping the ante with animations and of course making sure besieging feels as satisfying as ever. Now that we have our first foot planted firmly in this new decade we plan to move forward, squashing bugs and adding new features with video deep dives to accompany each major update.

While granaries are set alight from gunpowder experiments and Mongols harass local farmers, half way across the world in a small south London studio Rome is of course also being rebuilt! The other half of Firefly Studios is also waist high in game dev, with Romans: Age of Caesar in development as the first ever online cooperative city builder! With our second alpha now well under way, with more major updates coming soon, we are nearly ready to showcase our first ever gameplay trailer! So make sure you’ve hit that subscribe button with notifications on to be the first to see it.

By in Stronghold Warlords Comments Off on Stronghold: Warlords – Unit Abilities

Stronghold: Warlords – Unit Abilities

Inspired by legendary combatants from the Mongol steppe, Japanese shogunate, warring states period China and tribes of early Vietnam, Stronghold: Warlords features both classic and all-new units drawn from history. Exclusive to the new Military Academy, these special hero units will each possess a historically accurate ability that can turn the tide of battle. Introducing the Mongolian Horse Archer, Chinese Fire Lancer and General!

Building on their colt following in the Stronghold series, Mongolian Horse Archers are perfect for dealing with Tribesmen intent on crippling your economy. By outmanoeuvring pesky scouts long before they can get near your farms and peasants, your horse lords can make quick work of lightly armoured troops and exposed siege equipment. Get in there and stirrup trouble! Continue reading

By in Romans: Age of Caesar, Stronghold Warlords Comments Off on Dev Update 2019

Dev Update 2019

Happy New Year! Firefly begins a promising 2020 with a look back over an exciting year of Stronghold: Warlords and Romans: Age of Caesar development. First a Stronghold: Warlords update straight from Senior Producer Paul Harris. From our initial E3 announcement to subsequent improvements for troops, walls, fear factor, fire and more, the Stronghold production team had a busy year indeed. Fuelled by feedback, design debates, reams of new code and a bunch of promising suggestions from the community, it’s been a fast and furious ride set to continue toward release in 2020.

We then catch up with Online Producer Ben Tarrant and his co-op city builder team working on Romans: Age of Caesar. An entirely different beast full of unique production challenges and lofty design goals, Romans has made great progress in 2019. With our first public Alpha now underway and the game’s update road map revealed, our dedicated group of community testers will be helping us mould this epic MMO throughout 2020 as we return to Rome!

If you want to stay up to date on everything Firefly Studios, including both Warlords and Romans: Age of Caesar, we will of course be continuing our regular video update schedule in 2020. In addition you can also now join the Official Stronghold Discord and follow us on Twitter to be the first to hear the latest announcements straight from Firefly!

By in Firefly News Comments Off on Firefly Outtakes 2019

Firefly Outtakes 2019

To celebrate the end of 2019 at Firefly Studios we’re giving you behind the scenes footage and outtakes from the last few months of Stronghold: Warlords and Romans: Age of Caesar videos! Using comedy gold from our development diaries, trailers and location shoots we take a look back at all the failed takes, missed cues and jumbled sentences our ‘actors’ stumbled into while trying to bring you the hottest news about our upcoming titles.

Thank you so much for watching all our weird and wonderful videos over the last 12 months! If you want to stay up to date on everything we do, from the shows we attend to the games we release, our YouTube channel is your one stop shop for everything Firefly Studios.

By in Stronghold Warlords Comments Off on History of Warlords – Japan

History of Warlords – Japan

We return this week for one final pre-Christmas update, Aaron coming back for our final instalment of ‘History Behind Warlords‘! A series of deep dive videos on the historical events leading into the single player missions of Stronghold: Warlords, this week we turn our eye to the Land of the Rising Sun. So join Aaron, Oda Nobunaga and Toyotomi Hideyoshi for a historic overview and the beginnings of their campaign to unify a fractured land.

Learn about the chaotic period of Sengoku Jidai, the Japanese Warring States Period we’ll be recreating in-game in the later stages of Warlords’ main campaign. One of the most bloodthirsty and brutal periods of Japanese history, with every clan looking to overthrow their enemies while keeping a watchful eye on their allies, Hideyoshi’s exploits are perfect for exciting siege combat. A dramatic period in the later stages of Japanese history, Hideyoshi’s sieges and skirmishes are ideal for the point in Warlords’ main campaign when some of the most advanced siege weapons and tactics are introduced.

Want more? Then check out the Stronghold: Warlords playlist on Firefly Studios’ YouTube for videos with more history, raw gameplay, new features, units, characters and buildings. With much more to come between now and Stronghold: Warlords’ release in 2020, there’s a huge amount to look forward to for strategy-sim fans everywhere!

By in Stronghold Warlords Comments Off on 80 Rapid-Fire Questions

80 Rapid-Fire Questions

Today we’re teasing new features, modes and units in a rapid fire Q&A! Answering over 80 community questions from future Stronghold: Warlords players, Senior Programmer Matt Smith discusses everything from hot keys and talking peasants to the final unit count and DLC. He even addresses the pressing question of whether you’ll be able to pet the dog!

As a handful of developers working with our own engine we can’t say yes to everything, but as an independent studio we do listen. So whether it’s something small like removing unit caps as an advanced feature or a larger ask like new modes we’ll continue to adjust and improve Warlords as best we can, saving larger requests for future games in the series.

As a reminder this update answers questions taken from the official Stronghold Discord. We asked and players responded with queries surrounding the Warlords system, city builder gameplay and eccentric cast of characters, after which we set to the task of interrogating Matt. So if you question wasn’t answered be sure to get involved by joining the Stronghold Discord today!

By in Stronghold Warlords Comments Off on Castle Sim Features

Castle Sim Features

We’ve just announced six new castle economy features coming to Stronghold: Warlords next year. The latest historical real-time strategy game in our classic ‘castle sim’ series, Warlords will take Stronghold east to explore new castle economies, religion and fresh resource chains. In addition a host of series improvements are on their way, including a brand new roads system and mini-economies for the titular warlords!

From dancing bears and peasants skipping around the maypole to jousting, and even the controversial gong system, Stronghold has always added plenty of fine touches to help simulate the bustle of a large feudal city. City builder elements are what define Stronghold both as an RTS and a simulation of castle life, with Stronghold: Warlords adding its own unique sim elements to the mix:

  • Boost troop morale with opera houses and martial arts performances
  •  Strike fear in the hearts of peasants and boost productivity with torture devices!
  •  Connect roads to streamline certain industries and resource chains
  •  Build temples and boost the Spirit of your populous
  •  Get friendly warlords to boost your industry with their own mini-economies
  •  House your peasants in luxury accommodation to keep them happy