How did Firefly Studios take Stronghold beyond the history books into the realm of magic and fantasy? What was it like designing a medieval strategy game where units could climb or even fly straight over castle walls? Why does the ice dwarf bare an uncanny resemblance to Diego Maradona? Find out the answers to all these questions and more in our latest entry in the ‘Making of Stronghold’ series!
Producer Paul and Lead Designer Simon Bradbury take us through their memories, anecdotes and insights from development of arguably the most left-field Stronghold game released to date. Nick leads the discussion through the game’s inception, combat, units and unique production challenges as our developers look back fondly the title. Featuring new information about the game’s development, sequel speculation and even new information about our next Stronghold game, you’ll want to watch this week’s video all the way through.