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By in Firefly News, Stronghold Warlords Comments Off on Stronghold Next Update

Stronghold Next Update

Following our extensive Mega Q&A series we’re rounding off the year with a full development update for Stronghold Next! We dive into the production, programming, art and design of Next in our first ever dev diary. Watch as four Stronghold developers reveal brand new details about the game!

Player feedback is already a huge part of the development and in our new update we go into specifics. We’re improving castle walls, adding classic castle life features, a more cinematic single player campaign and more. In addition the team are planning technical improvements including staged castle destruction, better textures and of course all-new units.

While this is our final Stronghold Next video for 2018 you can expect much more in 2019! We’ll hit the ground running next year working toward our gameplay reveal and everything to come between that and release. Don’t forget to subscribe to Firefly Studios on YouTube to catch the news as soon as it’s available.

By in Firefly News, Stronghold Warlords Comments Off on Stronghold Next – 40 Questions

Stronghold Next – 40 Questions

Multiplayer! Units! Defenses! Our latest Stronghold Next video reveals new details by answering 40 of YOUR questions about the game. Join Nick and Aaron for a detailed discussion about our upcoming game, guided by questions from previous Stronghold Next videos.

Ahead of our full update from the team next week, today Firefly illuminates a few finer details requested by fans. How many Lords can join a multiplayer game? Will there be healing units? Will regular troops be able to knock down castle walls? Together these smaller issues make a huge difference to Stronghold, so we’re laying out our plans at this early stage.

If your questions weren’t in today’s video it’s because we simply can’t discuss the topic until after our gameplay reveal. We will however continue to answer fan questions on YouTube and live streams after the reveal, so keep them coming! Don’t forget to subscribe to Firefly Studios on YouTube to catch our full development update and gameplay reveal.

By in Firefly News Comments Off on Inspirations Behind Stronghold – Castle Life

Inspirations Behind Stronghold – Castle Life

Ever wondered what inspired Firefly Studios to tackle the intricacies of medieval ‘castle life’ with the Stronghold series? Well look no further! This week Aaron guides you through the studio’s creative journey in a new video, realizing a virtual feudal society in its series of medieval castle sims.

Learn how Simon and the original Firefly developers selected which specific feudal industries, services and traditions would make it into the original Stronghold way back in 1999. Find out why your peasant populace were made to be mostly blithering fools as Simon recalls the various torture devices littered throughout your castle.

This is the penultimate episode of our European ‘Inspirations Behind Stronghold‘ series, with our next and final episode featuring the varied siege equipment and castle defenses featured in our strategy series. So make sure you follow Firefly Studios on YouTube to catch our final episode in the series and look forward to more eastern Crusader-themed videos in 2019!

By in Stronghold Crusader 2 Comments Off on Stronghold & Chill – Production

Stronghold & Chill – Production

We’re back again with yet another Firefly developer interview in this brand new episode of Stronghold & Chill! Senior Producer Paul Harris boasts a whopping 15 years of game development experience, many of which were put under his belt here at Firefly Studios. Having managed teams across a wide array of disciplines from the original release of Stronghold 2 all the way through to Stronghold Next, Paul draws upon his abundant experience and production expertise answering questions about video game production in 2018.

If you’re unfamiliar with the series Stronghold & Chill brings the developers at Firefly Studios closer to the Stronghold community by giving career advice, recalling development anecdotes and gushing about their favorite games of all time! So make sure you’re subscribed to Firefly Studios on YouTube to catch brand new episodes with our other developers.

By in Stronghold 2, Stronghold Crusader 2, Stronghold Crusader HD, Stronghold HD, Stronghold Legends Comments Off on Stronghold Showcase – Episode 2

Stronghold Showcase – Episode 2

This week we’re back with another episode of the Stronghold Showcase! This new series sees Firefly Studios highlighting hidden gems from Steam Workshop, Stronghold Heaven and other Stronghold fan sites giving new life to classic titles. Whether you’re seeking a fresh Crusader skirmish map on which to battle friends or a brand new siege scenario to test your mettle in Stronghold we have you covered! Selecting maps from Firefly Studio’s legacy titles with active map making communities and easy access via Steam Workshop or Stronghold Heaven, Aaron showcases a series of awesome custom maps to dig your teeth into until Stronghold Next surfaces:

Do you have a multiplayer battlefield, siege scenario or cosmetic map you think deserves to be in a future episode? Comment and let us know! We’re constantly on the lookout for cool fan-created content and love spotlighting lesser-known creations that go under the radar.

By in Stronghold Crusader 2 Comments Off on The Making of Stronghold Crusader 2

The Making of Stronghold Crusader 2

This week marks the return of our ‘Making Of’ series with the grand finale, The Making of Stronghold Crusader 2! So get comfy while you wait for Stronghold Next as Nick, Simon and Paul once again take you through the adventure of returning to the desert once more, preparing Firefly Studios for future Stronghold titles in the process. Watch as we delve into the decade-long inception of our most recent 3D Stronghold game and discuss learnings for the next game in the series.

Did any secret features end up on the cutting room floor? Why did we develop Legends over Crusader 2 way back in 2005? What was it like self-publishing a sequel to everyone’s favourite Stronghold game? What does the future hold for Stronghold? Paul and Simon discuss living up to the hype of fan favourite Crusader, operating without a publisher and how Firefly Studios has learnt from the various challenges Crusader 2 presented. If you liked this latest episode in our ‘Making Of’ series make sure you subscribe to our official channel for future installments and check out previous trips down memory lane in ‘Stronghold: The Early Years‘.

By in Stronghold Kingdoms Comments Off on Tournaments Now Live

Tournaments Now Live

We are happy to announce that Stronghold Kingdom’s long-awaited Tournaments Update is now live across all game worlds! Following up on last month’s community-driven update, we’ve been building the new ‘Tourney’ system for some time now. It therefore gives us here at Firefly Studios great pleasure to finally launch the feature with our first ever tournament: ‘Canine Control’!

As Nick demonstrates in our latest video Tourneys are time-limited contests in which players compete across all game worlds to complete various PvE activities in search of glory and in-game loot. These activities cover pretty much all aspects of the game, making each facet of Stronghold Kingdoms even more rewarding. This new update is designed to combine the short-term dedication of quests with the world-wide competition of the popular Domination Worlds.

By in Stronghold 2, Stronghold Crusader 2, Stronghold Legends Comments Off on Stronghold Halloween Update

Stronghold Halloween Update

Rest in peace Nick… Today our Marketing Manager sacrifices himself to bring you Halloween updates for three separate Stronghold games! Celebrating this most unhallowed time of year your peasants have been cursed in Stronghold Crusader 2, Stronghold Legends and Stronghold 2. In Crusader 2 they have been reduced to little more than dust and bones until All Hallows’ Eve, these lifeless subjects wandering decrepit castles in a dire state of disrepair. Tomb stones, rotting pumpkins, cobwebs and more adorn once magnificent castle structures, along with corrupt colours and unholy flames in the workshops of your medieval minions.

The return of the Stronghold Halloween Update and corruption of Sir William also means the curse once again falls on Stronghold 2 and Stronghold Legends! Terrify your workers with horrifically impractical and yet somehow perfectly balanced pumpkin-head peasants or purge them from your castle with green wildfire. Keep them working to fight back against the curse or cower and wait for the horror to pass after Halloween has ended. Continue reading

By in Stronghold Kingdoms Comments Off on Stronghold Kingdoms: Tournaments

Stronghold Kingdoms: Tournaments

The more eagle-eyed Stronghold Kingdoms players may have noticed a new golden laurel wreath icon in the game… We are excited to reveal this is for our new ‘Tourney’ system! This new gameplay update will allow players to compete in a series of medieval tournaments for special prizes and bragging rights on all-new leaderboards. Starting with the first tourney scheduled for 3pm GMT on October 31st, players will regularly compete in a wide range of contests changing as often as every few weeks.

Medieval ‘Tourneys’ will soon take place across all game worlds as limited-time events, with various PvE challenges designed to test players’ mastery over different areas of the game. New leaderboards and tiers also offer those at different skill levels unique challenges and loot based on their rank. Tournament objectives will eventually cover all areas of Stronghold Kingdoms gameplay including economy, trade, military, exploration and religion.

To find out more about the Tournaments update please visit the new ‘Tourney’ page on the official Stronghold Kingdoms Wiki.

By in Firefly News, Stronghold Warlords Comments Off on Stronghold Next – Mega Q&A (Part 4)

Stronghold Next – Mega Q&A (Part 4)

The Stronghold Next community Q&A series is back! In our fourth episode we answer a further 20 questions, all without spoiling the upcoming gameplay reveal planned for early 2019. While this won’t be our final Stronghold Next video of the year, it is currently our last planned Q&A. That said if we receive enough questions in the comments section we might just be convinced to do a bonus round!

This week we respond to your fan questions about the simulation and economic aspects of our new Stronghold game. How much micromanagement will you be doing? What can you expect in terms of difficulty for new and veteran players? Will Free Build feature AI invasions? Will the beloved Bessy return!? We cover all this and more including our plans to demo the game and how we’ll be updating you on development in 2019 and beyond.

We hope you enjoyed our fourth round of Stronghold Next community questions and look forward to a full development update on Stronghold Next before the end of the year!