Join Aaron & Nick for some intense Stronghold 2: Steam Edition action as they premiere the first episode of the Stronghold Challenge! Watch as Firefly’s devs tackle a series of community-suggested challenges in the first of our Challenge series on our official Firefly YouTube channel. This week Aaron takes on numerous Sir Williams before switching gear to take on Olaf and others in one of our favourite community-created maps. This is all while Nick answers your most pressing Stronghold Next questions over the course of our hour-long stream!
Stronghold & Chill returns this week with in-depth discussions, revelations and behind the scenes stories of programming within game dev as Aaron interviews Jack Massey, Junior Programmer here at Firefly Studios. Learn what it takes to cut it in the video game industry as we learn the ins and outs of being a programmer, the bread and butter of a video game studio. Stronghold & Chill aims to bring the developers at Firefly Studios and it’s communities closer together, so make sure you’re subscribed to us on YouTube to catch brand new episodes with our other developers!
This week we’re back with another episode of the Stronghold Showcase! This new series sees Firefly Studios highlighting hidden gems from Steam Workshop, Stronghold Heaven and other Stronghold fan sites giving new life to classic titles. Whether you’re seeking a fresh Crusader skirmish map on which to battle friends or a brand new siege scenario to test your mettle in Stronghold we have you covered! Selecting maps from Firefly Studio’s legacy titles with active map making communities and easy access via Steam Workshop or Stronghold Heaven, Aaron showcases a series of awesome custom maps to dig your teeth into until Stronghold Next surfaces:
Do you have a multiplayer battlefield, siege scenario or cosmetic map you think deserves to be in a future episode? Comment and let us know! We’re constantly on the lookout for cool fan-created content and love spotlighting lesser-known creations that go under the radar.
Matt doesn’t know what to do with his hands, Paul does and Andreas keeps messing up his lines… It’s must be the Firefly Studios end of year outtakes! We take you behind the scenes to everything from how we’ve been improving retention and begging for subs through to what has come to be known as the ‘Hubba Bubba Saga’.
Watch as we fail time and time again to produce useable footage with two whole months’ worth of company outtakes. There’s swearing, sweating and everything in between as we pull back the curtain revealing our inner workings and ‘creative process’.
We hope you enjoy this bumper dose of outtakes and look forward to many more in 2019!
Following our extensive Mega Q&A series we’re rounding off the year with a full development update for Stronghold Next! We dive into the production, programming, art and design of Next in our first ever dev diary. Watch as four Stronghold developers reveal brand new details about the game!
Player feedback is already a huge part of the development and in our new update we go into specifics. We’re improving castle walls, adding classic castle life features, a more cinematic single player campaign and more. In addition the team are planning technical improvements including staged castle destruction, better textures and of course all-new units.
While this is our final Stronghold Next video for 2018 you can expect much more in 2019! We’ll hit the ground running next year working toward our gameplay reveal and everything to come between that and release. Don’t forget to subscribe to Firefly Studios on YouTube to catch the news as soon as it’s available.
Multiplayer! Units! Defenses! Our latest Stronghold Next video reveals new details by answering 40 of YOUR questions about the game. Join Nick and Aaron for a detailed discussion about our upcoming game, guided by questions from previous Stronghold Next videos.
Ahead of our full update from the team next week, today Firefly illuminates a few finer details requested by fans. How many Lords can join a multiplayer game? Will there be healing units? Will regular troops be able to knock down castle walls? Together these smaller issues make a huge difference to Stronghold, so we’re laying out our plans at this early stage.
If your questions weren’t in today’s video it’s because we simply can’t discuss the topic until after our gameplay reveal. We will however continue to answer fan questions on YouTube and live streams after the reveal, so keep them coming! Don’t forget to subscribe to Firefly Studios on YouTube to catch our full development update and gameplay reveal.
Ever wondered what inspired Firefly Studios to tackle the intricacies of medieval ‘castle life’ with the Stronghold series? Well look no further! This week Aaron guides you through the studio’s creative journey in a new video, realizing a virtual feudal society in its series of medieval castle sims.
Learn how Simon and the original Firefly developers selected which specific feudal industries, services and traditions would make it into the original Stronghold way back in 1999. Find out why your peasant populace were made to be mostly blithering fools as Simon recalls the various torture devices littered throughout your castle.
This is the penultimate episode of our European ‘Inspirations Behind Stronghold‘ series, with our next and final episode featuring the varied siege equipment and castle defenses featured in our strategy series. So make sure you follow Firefly Studios on YouTube to catch our final episode in the series and look forward to more eastern Crusader-themed videos in 2019!
The Stronghold Next community Q&A series is back! In our fourth episode we answer a further 20 questions, all without spoiling the upcoming gameplay reveal planned for early 2019. While this won’t be our final Stronghold Next video of the year, it is currently our last planned Q&A. That said if we receive enough questions in the comments section we might just be convinced to do a bonus round!
This week we respond to your fan questions about the simulation and economic aspects of our new Stronghold game. How much micromanagement will you be doing? What can you expect in terms of difficulty for new and veteran players? Will Free Build feature AI invasions? Will the beloved Bessy return!? We cover all this and more including our plans to demo the game and how we’ll be updating you on development in 2019 and beyond.
We hope you enjoyed our fourth round of Stronghold Next community questions and look forward to a full development update on Stronghold Next before the end of the year!
This week our massive Stronghold Next community Q&A series returns! Nick once again sits down to discuss your most pressing questions about our new Stronghold game as we look forward to revealing the new setting in early 2019. Once again we are spreading 40 community questions over the course of the next two weeks, with another Stronghold Next video on its way next Thursday and more news coming between now and the gameplay reveal.
This week the topics of discussion center on Stronghold Next’s story campaign and various game modes, allowing us to reveal our plans for historical authenticity and overall single player design. Questions on sim modes, tournaments and co-op are all answered, with loads of new info and some discussion of what truly makes a Stronghold game. We even touch on subjects like Sir William’s baby, The Wolf’s demise and Nick’s uncanny resemblance to Ramsey Bolton…
This week we’re back with another episode of the ‘Inspirations Behind Stronghold‘, delving into the medieval history behind some of the world’s most famous castles and how they inspired the Stronghold series. We travel from Scotland to Spain visiting commanding keeps and majestic castles as we go, showing how the likes of the Tower of London and Wartburg were translated to our final in-game challenges. Then we dive into Stronghold 2: Steam Edition to see exactly how these real world fortresses helped inform our own designs and intricate A.I defenses.
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