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The Making Of Stronghold Crusader

Why choose the Crusades as a setting? What was it like developing a new Stronghold game in a single year? How did Firefly Studios deal with the pressure of following up on their breakout hit Stronghold?

We find new questions, stories, insights and box art secrets in this latest ‘Making Of’ interview with Simon Bradbury (Lead Designer on Stronghold: Crusader) and Firefly veteran Paul Harris (Senior Producer). Nick leads us through the basics of living up to publisher expectation and also those of their newfound community of players way back in 2002. 15 years later Simon and Paul look back on what went on to become the fan-favourite Stronghold title still discovered today on Steam and GOG thanks to a new generation of players with a desire to build an impregnable stronghold and destroy those of their friends.

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