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Warlords Deep Dive

Join us for a full rundown of Stronghold: Warlords‘ titular warlords system, straight from the mind of Stronghold series Lead Designer and Co-Founder Simon Bradbury. Once again taking the video hot seat, Simon walks us through the finer details of Warlords’ new grand strategy gameplay elements. Accompanied by all new multiplayer footage, as well as a first look at the latest version of the warlords system itself, Simon goes in depth for the first time about what this new addition means for our ‘castle sim’ series.

Discussing the history of Stronghold’s estates and their evolution into the current warlords system, today we’re revealing new gameplay showing how this feature will work in multiplayer, the later stages of our campaign, skirmish and free build. In the final game players and computer opponents will battle it out military or politically, gaining ‘influence’ over warlords across the map by any means necessary. With the ability to force a warlord to bend the knee by military might or use diplomacy points to gain favour with them over other players, it is up to the player to decide how and when to conquer each warlord.

There’s a lot to go over, so stick with us to find out more about the game’s passive warlord perks, edicts which can be used to issue commands, upgrades to edicts and castles, different warlord archetypes and more! If you like the look of the new and improved warlords system please do wishlist Stronghold: Warlords on Steam to be notified of the game’s release on January 26th 2021.

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