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By in Firefly News, Stronghold Warlords Comments Off on Stronghold Show #3

Stronghold Show #3

We’re back once again with another instalment of the Stronghold Show, your one-stop shop for everything Stronghold and Firefly Studios related. With updates straight from the developers on Stronghold: Warlords, Romans: Age of Caesar and secret future projects.

This month we dive into one of the best Stronghold community videos we’ve ever seen, featuring the often forgotten child of the Stronghold series: Stronghold Legends. As a chaser we turn to the ever growing Stronghold: Warlords Steam Workshop community for a truly draconic work of art. Finishing we have Zade, one of our favourite gaming content creators and a welcome supporter of the Stronghold: Warlords development process.

By in Romans: Age of Caesar Comments Off on Romans Dev Diary #1

Romans Dev Diary #1

Build Rome together! A co-op MMORTS from a team of veteran city builder developers, Romans: Age of Caesar is the latest historical strategy game from Stronghold developers Firefly Studios. In Romans players must rebuild the empire as they share resources, re-establish trade routes and protect their cities from barbarian invasion. Experience classic city builder gameplay online across the empire as you build, trade and fight alongside fellow players in a shared open world. Revive the republic and restore the Roman Empire to its former glory! Continue reading

By in Stronghold Warlords Comments Off on New Roadmap & Update

New Roadmap & Update

Today we release our latest update for Stronghold: Warlords, alongside the reveal of our next content roadmap of updates covering the summer and autumn period! Now available on Steam and GOG, version 1.5 introduces a host of bug fixes and general improvements requested by players, while the reveal of our Summer/Autumn roadmap details our plans over the next few months.

Having now completed our Spring/Summer content roadmap, which added many requested features and improvements to the core Warlords experience, it’s time to move onto our second phase of post-launch development. Our first content roadmap addressed feedback received at launch, which was tracked and discussed internally before its reveal. This included frequent requests for new AI opponents, but also changes to AI behaviour and other fixes and improvements that were obvious low hanging fruit in the early days post launch. We built on this soon after with features planned long before launch that we knew would be popular, such as the addition of Free Build AI Invasions, our first Skirmish Trail, new warlords, the Samurai Lancer unit and more. Continue reading

By in Stronghold Warlords Comments Off on Skirmish Trail Update!

Skirmish Trail Update!

We have just released version 1.4 of Stronghold: Warlords, available now on Steam and GOG! The Skirmish Trail Update introduces the game’s first ‘skirmish trail’, a series of challenging missions with unique conditions to overcome and achieve victory. Other features added in the update include a new mounted soldier, two additional AI warlords, the return of a popular building for healing units and two extra multiplayer maps.

A classic mode introduced in the original Stronghold: Crusader, skirmish trails invite experienced players to display their mastery over Stronghold’s economic gameplay and RTS combat. Each trail mission pits player lords against a unique combination of AI opponents, recruitable warlords, resources, starting goods and teammates across a combination of new and existing maps. Choosing between ‘Standard’ and ‘Challenging’ difficulties, the classic ‘Chicken’ feature can also be used to skip missions players find too difficult. Continue reading

By in Firefly News, Romans: Age of Caesar, Stronghold Warlords Comments Off on The Stronghold Show

The Stronghold Show

Today we unveil our brand new Stronghold community series, The Stronghold Show! This project is a quest to reconnect with our older titles and the players who loves them now that Stronghold: Warlords has been released on Steam and GOG. We’ll be covering everything you need to know about the Stronghold series, including all the wonderful community and creator content that supports it. So if you wanted a one-stop show for all the latest castle sim news… This is it!

For now we’re hoping to produce one episode per month, keeping fans well informed about everything surrounding both the Stronghold series and our non-Stronghold titles. So whether you’re looking for a new map in Stronghold 2: Steam Edition or the finest tactics from top strategy gamers, make sure you stay tuned for future episodes.

By in Stronghold Warlords Comments Off on New DLC & Update (v1.3)

New DLC & Update (v1.3)

Happy update day! Today we release version 1.3 of Stronghold: Warlords, along with the launch of our first DLC campaign for the game ‘The Art of War‘. Available now on Steam and GOG, The Art of War Campaign adds six missions to the base game, along with two brand new warlords and achievements to earn.

Beginning in the ashes of the Western Zhou dynasty and culminating in the Battle of Boju, The Art of War Campaign is designed for series veterans and skilled warlords alike. The six new missions feature fresh challenge and historical conflict, with players experiencing several years from Sun Tzu’s legendary exploits, new tactical scenarios and strongholds. Face new challenges as Sun Tzu’s story progresses with new maps, gameplay and the addition of two brand new warlords.

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By in Stronghold Warlords Comments Off on New Post-Launch Q&A

New Post-Launch Q&A

We have just released our first post-launch Stronghold community Q&A, covering both Stronghold: Warlords and other past, present and future titles in the series. Today Nick runs a gauntlet of both our most common post-release questions and a series of dastardly challenges, posed by resident Firefly Videographer and celebrity chef Aaron Hayden. So if you’ve ever wanted to see us inhale a bowl of spicy noodles, draw fellow Firefly staff or impersonate classic Stronghold characters then boy we do have the video for you! As always please enjoy watching us embarrass ourselves while simultaneously answering your questions about the future of Firefly, Warlords and the Stronghold series.

Got a question not featured in today’s post-release Q&A? Worry not! We’ve taken the liberty of including all other community questions (to which we currently have answers) in the video’s description, to ensure no voice goes unheard. If you have further questions having watched today’s video then please head over to the official Stronghold Discord, where developers and fellow players will be happy to discuss the series. You can also sign up to the Firefly Studios newsletter for the latest Stronghold news and inclusion in other initiatives such as player surveys, giveaways and beta invites. Continue reading

By in Stronghold Warlords Comments Off on History Behind Warlords (Sun Tzu)

History Behind Warlords (Sun Tzu)

While we finalize our v1.3 update and first DLC ‘The Art of War Campaign’, both coming to Stronghold: Warlords on May 18th, we’re taking some time to dive into the complex history of skirmishes and battles surrounding its protagonist Sun Tzu. So to ensure you’re the most studied strategist out there before loading up the new six mission historical campaign (or diving into our upcoming free map pack) please enjoy this crash course in ancient Chinese history!

Our tale begins with the inception of Wu during the Spring and Autumn period, running all the way through to the epic Battle of Boju. Sun Tzu was not only one of the most fascinating (and controversial!) figures of Chinese warfare, but also the supposed author of a military strategy guide which has survived and enduring through the ages. Our new DLC is based on his operations within the war of states Wu and Chu and related exploits worthy of digital recreation. After all who says you can’t learn some exciting world history alongside optimisations, new maps and quality of life updates for your games? Continue reading

By in Stronghold Warlords Comments Off on Sun Tzu Update (v1.2)

Sun Tzu Update (v1.2)

Today Stronghold: Warlords gets its first major content release with the Sun Tzu v1.2 Update! Adding requested features such as a new AI opponent, AI invasions in Free Build mode, a new Free Build map, general fixes and AI improvements, this update is now available to all players on Steam and GOG.

The introduction of new AI is something we’re excited about and we’re kicking things off with none other than Sun Tzu. The master tactician was an easy choice for us post-launch and, coupled with recent improvements to the AI, one we’re excited to put in the hands of players. Initial testing puts Sun Tzu at the higher end of the difficulty scale, particularly when combined with the newer Extreme difficulty option and other tweaks possible in skirmish mode. So when going up against this fiendish AI remember to move fast and seize control of the battlefield! Continue reading

By in Stronghold Warlords Comments Off on Content Roadmap & Update v1.1

Content Roadmap & Update v1.1

We have released our first update for Stronghold: Warlords (v1.1) adding an extreme difficulty mode, increased troop limits, a new map, AI improvements, balance changes and bug fixes. We have also revealed the first part of Warlords’ post-release content roadmap, which introduces new a AI character and playable unit, as well as extra single player missions and warlords. This first phase in our overall roadmap of updates for Warlords covers the spring and early summer period. We have additional smaller patches planned and more to come in the second half of the year, however everything covered in this announcement will be added to the game free for all players.

Firefly Studios’ content roadmap for the game is divided into two separate tracks, titled minor and major updates. Minor updates, starting with v1.1 and the addition of Extreme Difficulty and numerous AI improvements, will be aimed at improving core gameplay and adding smaller features. Later on players can expect further AI updates, stability improvements, more maps, fixes, quality of life features and series staple features, such as controllable AI invasions in Free Build mode. Continue reading