Ever wondered what it was like for the original Stronghold 2 developers to produce a highly anticipated sequel to the original castle sim? Then watch our new ‘Making Of’ feature and find out exactly what it was like, straight from our two most senior members in the London office. Designer Simon Bradbury and Producer Paul Harris, both of whom worked on the original release of Stronghold 2 in 2005, discuss custom engines, new features and working with one of the biggest publishers in the world! Continue reading
On Sunday our UI artist ran the annual London 10k dressed as Zelda from The Legend of Zelda, complete with wig and flowing dress! Followed by three very green Links, one even armed with an imitation foam sword and shield, our 3D artist chronicled the journey through central London in the link below. Continue reading →
Coming soon to Steam as a free update for all existing owners of the Stronghold Collection, Stronghold 2: Steam Edition will be released with full Workshop support. To celebrate the free update and new Steam features, ranging from new maps and achievements to restored multiplayer, we decided to plunder the archives of legendary Stronghold fansite StrongholdHeaven and present our top five player-created maps! Continue reading →
A free update has been released for Stronghold HD and Stronghold Crusader HD. The new 1.4 patch adds support for new resolutions, localized campaign maps and a few long overdue bug fixes! The new patch for both HD Stronghold games was released earlier this morning as an automatic update on Steam and will be followed by additional patches for our games, Steam Edition upgrades and new Stronghold games on PC and mobile.